I have produced an unbelievable volume of content over the years. If you're looking for the newest stuff, then read the blog, which has updated an average of once a day since 2005. But if you're looking to streamline your efforts to waste time on the internet, then you can cherry-pick the best stuff from this page. Enjoy!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted. Here is the story of one Hobbit trying to find her place in this often accidentally goofy adventure.
A programming project where I set out to make a gigantic and complex world from simple data.
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense. Sure, lots of game plots are silly, but this is something special.
I have a dysfunctional and borderline abusive relationship with the Silent Hill games. I claim to love them, but all I ever do is criticize them. Here is a long look at a game that just didn't work.
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a group of friends rolling dice and bickering over the rules.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, what computer science looked like in the eighties, or just want to know about me personally, then this is for you.
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light. Spoiler: It ended up as a screensaver.
A weekly podcast where we discuss games, technology, and comics. And sometimes wrestling.
A video discussing some new graphics technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data. Then everything changes halfway through and I end up making something else entirely.
A collaboration with artist Shawn Gaston. The series focused on a group of players running through a horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign.
Finally, the age-old debate has been settled.
Would you have survived in the middle ages?
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
An ongoing series where I work on making a 2D action game from scratch.
Never has what you WANT to do been so completely at odds with what you're MADE to do. The plot of this game isn't just dumb, it's actively hostile to the player and holds them in open contempt. This game hates you and thinks you are stupid.
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding. Check out the first chapter and see if it tickles your fancy.
A silly romp through the first 20 or so levels of World of Warcraft, right at the release of the Cataclysm expansion. If you've ever wondered what's in all those quest boxes you've never bothered to read, then brace yourself: They're a lot more insane than you might expect.
Two minutes of fun at the expense of a badly-run theme park.
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit. I know 'fanfiction' has a terrible reputation, but this seems to have found an audience of its own.
WAY back in 2005, I began blogging about a little D&D campaign I was running. That blog eventually became overrun with videogame and programming talk, but the campaign is still there, in the bottom-most strata of the archives.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
We have a unique approach to Let's Play videos: The cast is a mix of game journalists and developers, and we focus on analysis and deconstruction of why a game works or why it doesn't.
How did this niche racing game make a gameworld so massive, and why is that a big deal?