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DM of the Rings CXI:
You Can’t Take it With You

By Shamus
on Monday Jun 11, 2007
Filed under:
DM of the Rings


Aragorn tries to wrangle some loot out of the king of the dead.

You can give your players incentive to do things, but if it’s not the incentive they’re looking for they will probably demonstrate it by their in game actions. Some examples of player incentives include:

  1. Loot
  2. Treasure
  3. Money
  4. Riches
  5. Gold
  6. Lucre
  7. Boodle
  8. Booty
  9. Dough
  10. Graft
  11. Goods
  12. Items
  13. Moolah
  14. Pillage
  15. Plunder
  16. Prizes
  17. Spoils
  18. Swag
  19. Bling

Comments (137)

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  1. Xagyg says:

    All these years, and nobody’s called into question the ‘accent’ of the King saying “Wait a seciond?” as being a typo. Or at least ASKING if it’s a mistake? Wow.

    Great strip, btw…I found you via TvTropes and I’m enjoying every bit of it, having been playing DnD since the early 70s, and most everything since. ;)

  2. Matt says:

    This list of priorities is wrong. XP/levels needs to be in there; I know I was usually more concerned with how much xp was left til my new feat/prestige class/what have you rather than the random garbage from a small encounter. My most recent dm didn’t give out battle loot til the end of the dungeon/quest (which we then got loads of).

    But yeah, XP. Especially from mr. “arcane archer”….

  3. Sheanar says:

    If my players ever ask for “Swag” …there’s going to be a maximized fireball landing on them, followed by falling rocks. I will then need to be placated with a large pile of books before I will game with them again.
    The End.

  4. WJS says:

    I’m guessing that the DM is unfamiliar with the concept of Tribute. In some cultures, swearing fealty to an emperor without paying a matching tribute was considered a sign that you weren’t really serious about it!

  5. The dude says:

    What about experience?

    1 experience
    2 level up fuel
    3 stuff that makes you more powerful

1 2 3

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