I’ve always laughed at the Enterprise of the original Star Trek and how the ship had bank after bank of blinking, flashing, unlabeled lights. The person who suffered from this insanity the most was poor Uhura…
…who had to operate the communications system using hundreds of little buttons, without so much as an LCD screen to guide her way. Other than her walkman-sized earbud the only input was little buttons, and the only output was little unlabeled lights. (Not to mention that the workstation isn’t ergonomic, and the person who designed her uniform needs to be sent to sensitivity training.)
At any rate, it’s fun to look back at these old shows and make fun of how ridiculous they are by 2006 standards.
Oh yeah, on a completely unrelated note that has nothing whatsoever to do with anything I mentioned above, I wanted show a cool picture I took the other day. I came into my home office in the early hours of the morning and before I flipped on the lights I saw this:
Click for larger view. |
Note that many of the above lights flicker and blink. None of them are labeled. All of it looks so futuristic and cool.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Autoblography
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
Programming Vexations
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
Control
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
where is your neon blue clock?
Mom
You taunt me! I took it down, because it no longer keeps time. So sad.
It reminds me of this