Fledgling %Otaku has several more website graphs like the one I put up a couple of days ago. Then there is an interesting exchange in the comments of that post about the appearances of different sites when viewed as graphs. Some sites are just a few tightly packed nodes. Some are sparse and sprawling. Some, like this site, are a bunch of different patterns all hanging together.
So I started thinking about what other pages I might feed into this thing and what they would look like.
First, if you remember from a few days ago, this is the site you are reading right now:
Now let’s look at Google:
Talk about minimalisim! Just under 60 total tags. This explains why the site loads so quickly. There are two purple tags – two images. One would have to be the Google logo itself, but I wonder what the other one is?
Now let’s look at the other end of the spectrum:
This is the printer-friendly version of my book, which has the entire novel on one page. (If you’re curious, you can see it here. It may take a bit to load for some of you, as it is well over 400k of HTML.) This represents about 330 pages of text. The orange dots are paragraphs, and the grey tendrils are areas in bold or italics. I’m rather surprised at the number of tables (red dots) spread around. Now compare that to this:
This is In the Beginning was the Command Line by Neal Stephenson, which is a very large essay (highly recommended, by the way) with no formatting or images. So now we can see that large blocks of prose tend to look like huge orange dandelions.
This is fun. Go on. Try it for yourself.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Trashing the Heap
What does it mean when a program crashes, and why does it happen?
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Civilization VI
I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.
Wolfenstein II
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
Gah! Enough website graphing already, more DnD write ups. ;)
I was planning to do some more on the campaign last weekend, until I had all those problems with my skeletal system.
The good news is that my mutant healing powers are kicking in. I expect my ribs to heal in just 6 weeks, instead of the month and a half of healing required for normal humans.
Gah! Enough website graphing already, more terrain generation goodiness! Or similar programming stuff ;-)
ahhh.. so Dean Nation is dandelionesque because I tend to write big political essays there!