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DM of the Rings XXXVIII:
As Simple as Calculus

By Shamus
on Wednesday Dec 6, 2006
Filed under:
DM of the Rings


Aragorn, Legolas, Gimli, Lots of Orcs, Grapple Rules, Attack of Opportunity
Aragorn, Legolas, Gimli, Lots of Orcs, Grapple Rules, Attack of Opportunity

And here I finally deliver the joke / point I wanted to make way back in strip #16. The rules as presented in the rulebook seem sensible enough: If someone enters a square adjacent to an enemy, that enemy gets a free swing at them, right then and there, regardless of who’s turn it is. I’m sure proponents of the system can give you a nice list of reasons for this, why it makes combat more realistic, or what exploit it is supposed to counter.

On the surface this makes sense, although there are so many exceptions and qualifiers and footnotes and special cases that three pages after you’ve read this simple premise you’re knee-deep in a dark coagulating pool of madness. Aside from the complications of suddenly inserting a turn out of established order, there are rules to check and bonues to apply and – most sadistic of all – more information to track. Now you have to track who’s taken an AOO this round and who hasn’t, and how many such attacks each combatant is allowed, and how to handle cases where two people get AOO at once, or what happens when one AOO knocks the target into an adjacent square and creates another AOO, or how to handle AOO between creatures of greatly differing sizes and how to deal with tentacled foes and how all of this intersects with rushing, sprinting, and grappling, or what to do if an AOO is possible but the potential attacker might not be aware of the target and does this apply to non-combatants and SWEET MERCY WHAT IS WRONG WITH YOU PEOPLE!??! WILL YOU LOOK AT ALL THIS PAPERWORK!

Comments (150)

1 2 3

  1. Antiquated Tory says:

    What our minmaxing player has done in our current Iron Kingdoms campaign is take a Large character (Ogrun) with reach and given him the Combat Reflexes feat. So he is pretty much an Attack of Opportuning fool, since most M creatures are subject to an AoO when closing with him.
    His other favorite tactic is to Trip (he also took Improved Trip) using his 21 STR and whack opponents when they’re prone. If he misses, he gets an AoO when they try to get up! Stupendous!

  2. Karaden says:

    Hmm, interesting to know about the bow. I was never told that when I took any archery, but then again, we where learning to fire our arrows under the heat of mid-summer, not battle, so there wasn’t much worry about us jabbing our own eyes out.

    -Antiquated Tory

    Eh, large characters always have that kind of advantage, though their dex tends to be lowish. Besides you can get the same effect with a reach weapon.

    Oh, and do Way of the Bows still threaten with their bow in 3.5? I thought that was something they only did in 3.0 and it got changed. I’ll have to look it up and see.

  3. vonKreedon says:

    When my son was 10 he and his schoolmates started playing what they called Dugeons & Dragons, but there were no dice, no rule books, no character sheets and no minatures! It was pure collaborative story telling and could be done anywhere at any time; the players told the DM what they did and the DM told them what happened. I was in awe.

  4. Shamus says:

    vonKreedon: That is really cool.

  5. Benementat says:

    Damn. 69 posts. Damn.

    Now on topic: This strip is the best! Loved the books, movies were better than could be beheld with just one watching, and this mash up of old, newer, and newest incarnations of the story beats it all for laughs!

    I’m leaving from work in an hour to go start in a new campaign for Gamer Group Extreme in A^2. should be fun. I hope there are no Aoo monsters for the first session…..

  6. Blue sky at night says:

    “Oh, and why the hell is Aragorn bitching about Lego getting an extra attack?”

    Have you not heard of inter-player rivalry? “My character is better than yours”, “Yeah but I killed 435786996 orcs on my own, with one hand behind my back one eye closed and armed with a broken tooth pick”, these rank up with “Why are you letting him do that? Thats not fair!”

    “Shadowrun's combat rules are pretty baroque too”
    No, the character generation and equipment rules are, but the combat rules are simple. Although I have not yet run a combat that lasted longer than 12 seconds of game time.

  7. Jane says:

    Not only is the cartoon hilarious (got here via a link from a friend’s LJ), but you’ve just reminded me why I stopped playing D&D, gave the books away, went over to HeroQuest and have never looked back.

  8. Blue sky at night says:



    [Weakly] not……proper…..rpg…….*gasp*…..

  9. Rufus Polson says:

    Yes, Shadowrun’s combat rules are pretty baroque. Depends how much of them you’re actually using. Start mixing magic, melee, ranged (including some single-shot, some semi-auto, some burst, and some full automatic fire, with all the recoil headaches they involve), astral, and rigger combat together (drone rigging, to be precise), not to mention the interesting things that happen when you start tossing grenades around and have to measure for the “chunky salsa effect”, and by me it gets fairly complex. Plus the probabilities are just weird, because difficulty changes target numbers but skill adds dice, so they don’t work on the same axis, and the cascading dice thing means that sometimes a change in difficulty makes basically no difference while other times the same change in difficulty can make you *a third as likely to succeed*!
    Speaking as someone who’s run a drone rigger in combat, sussing out just what you can get a group of drones to do if you’re in “captain’s chair” mode vs. jumped fully into one of them, depending on how smart they are . . . it can get ugly.

  10. Roxysteve says:

    I have no idea why people have so much trouble with AOO, but in the last campaign we had a character who would need to have it explained at every ****ing encounter. He would also yell “I cleave” when facing a single enemy, which drove me nuts.

    It’s bad enough trying to deal with a poorly designed or poorly worded rule, but when people won’t read even the well-written ones the whole thing goes nails-up in short order.

    God help these guys at tax time.

    Here’s a thought: Chessex make some really nice small dice. You can use these to track who has taken an AOO if the sheer number in the party is causing a problem and you’re using the grid (it has already been pointed out that the vast majority of creatures get one and one only AOO no matter how many tentacles they have).

    Now for the real reason for my posting. This damn comic is going to get me fired. I’ve been busted six or seven times already browsing it from work. It’s like visual heroin.

    A brilliant idea and excellent execution of it. Keep up the good-if-unpaid work Shamus. I’ve sent a link to about twenty-five people today who badly need to read your story.


  11. Richard Dragonbane says:

    I’m with Steve there on the visual crack theory.

  12. Stef says:

    Visual crack, totally. I’ve done sod-all all morning since I got sent the link to part 1. Thankfully I’m working from home and so haven’t been busted. Yet!

    I mainly play the various AEG systems so don’t talk to me about sloppily written rules!

  13. apandapion says:

    In my experience, the AoO rules exist to discourage characters from doing certain things that don’t make sense in a real battle. For instance, it wouldn’t make any sense for a player to run through a sparse crowd of monsters without getting attacked (but without AoE you can do that.) AoEs make characters behave more like they are in a battle – the foes around them are still dangerous, even on your turn, if you do something silly like run straight past one.

    AoEs don’t happen that often in my games. But the threat of AoEs cause players to behave, in my opinion, like they are in an actual battle. Then again, I feel free to toss out any AoE rules in situations that I think are particularly broken, just like any rule. For instance, I know right off what to say if someone asks if they get an AoE if a target is knocked back. “You don’t. AoEs exist to punish poor tactical behavior, and thus you never get an AoE for movement that a target didn’t choose to do.”

  14. Lev Lafayette says:

    For BlueSky… I believe Jane is referring to HeroQuest the roleplaying game (as in “Epic Roleplaying in Glorantha”), not HeroQuest the boardgame..

  15. Harlock says:

    While Karaden is right in that you can’t bull rush or feint as an AoO, you can disarm, trip, or grapple. In fact, one of my favorite characters will do any or all of those as AoOs depending on the situation. Kinda fun, really. I disarm him, he reaches for his weapon, I trip him, he gets up, I disarm him again. Fun for the whole orc horde!

  16. […] A more timely poster probably linked this comic on abodes while it was fresh, but I didn’t read it at that time. Anyway, the comic pokes at the basics. Ride checks don’t always make sense, sloth always insisted on giving names to places and people, intuit direction is very useful, and elven rangers that have more feats than they know what to do with, […]

  17. Marty says:

    I just wanted to see a fifth die in this thread.

  18. JTrithen says:

    yeah, the players have to make the decision in half a second (to a millisecond) anyway; you call that realistic…??!!!

    it all “comes out in the wash” anyway, as we like to think….

  19. Kay Shapero says:

    I used to play (briefly) in a campaign where melee turns were So Long that I would play Yahtzee with D12s whilst waiting for my turn. There ARE limits…

  20. Jessamyn says:

    It may just be my own twisted, childish sense of humor but… I can’t believe nobody said anything about Legolas wanting to ‘nail this guy’! lmao

  21. Rhapsody says:

    I play Rolemaster. (or “chartmaster” or “tablemaster” if you prefer.

    Opportunity attacks in d20 – and the convoluted logic that justifies them – is part of why.

    • WJS says:

      It’s convoluted logic to point out that without AoOs, characters can act with impunity and monsters can’t do a damn thing about it because “it’s not their turn”?

  22. Land Phil says:

    Maybe its just because I’m a twisted sadomasochist, but I actually LIKE the AoO system…

  23. I say to each their own. Why is it such a crime for groups to throw out whatever rules they want, if it makes the rping go smoother? We used to game with a very large group (even now we’re *down* to 9), and keeping track of all that stuff took absolutely forever (we probably could have played Yahtzee as well).

    I think that it’s not bad for the DM to make a “god” call and play however they please, but it’s also okay for people who enjoy playing exactly by the rules too. It’s all supposed to be fun and games anyway, isn’t it?

    **I agree with Shamus. I didn’t even bother reading the essays explaining how “easy” this set of rules are. You either get it, or you don’t, apparently. We only go as far as mutually agreeing that if you try to run, with an enemy beating you down, you gave them your back and deserve to be smacked again.

    **And when I was being taught in girl scouts (awww) to fire a bow, we used the mouth not the eye. *shrugs*

  24. gbonehead says:

    “So we finally get to find out that the reason Lego stabbed on orc in the eye with an arrow is because he could only make an AOO with a melee attack… Brilliant!”


    I **really** need to stop reading this at work!

  25. Cernenus says:

    I’ve done a fair bit of archery, and been trained by a few folks that surely knew what they were doing.. NEVER was I taught, or did I see anyone ‘draw to the eye’. the mechanics of it just don’t work, you have to hold your bow arm too high.. drawing to the mouth, or cheek is much more common. Many times I’ve actually seen bowstrings with a little tiny saucer shaped bead above the nock point called a ‘kiss button’ the idea being to draw so that the button was ‘just’ touching, right between your lips.. creates a very consistent draw.

    With my compound bow I use a mechanical release that is held in my hand, has a wrist strap to take most of the tension, and a little trigger to release the bowstring. When using that I can draw with my palm down (instead of towards my face), So then my standard draw is to pull back so that my thumb is just below my jaw, and my first nuckle of my index finger is along the edge of my jaw. some folks draw back nearly to their ear. If you are using (as I do) a peep site (small little donut embedded in the bowstring that you site through) then there is a limit of how far back you can draw and still use the site.. (and also not unseat your arrow, which is bad)

    In some of the first frames in the seqence above it looks a lot like leggo-my-ass is overdrawing, and risks dropping the head of the arrow off.. that’s bad.. In the last frame is draw is not bad, but he’s not got his bow-arm elbow turned out all the way, and if he releases that arrow he’s likely to give himself a nasty welt right at the inner base of his elbow.

  26. Randallw says:

    almost to 100.

    In my case I had a remorhaz fighting a party. It tried to swallow the Thri-keen character. Hmm, we haven’t used grapple rules yet I thought.

  27. Whiplash says:

    This is why I play 1st ed. More about the game than the rules. After all….aren’t rules decisions supposed to be why there’s a DM?

  28. Sunblast says:

    Wait a minute… Moving into a square adjacent to an enemy doesn’t provoke an attack of opportunity. o_O

  29. Rythar says:

    Heh, good comic!
    I agree, bad to read@work, yet I am doing so.

    I never used AoO in my games, but I did use my godlike abilities as DM if players did something as silly as run through horde of monsters, so that they got whacked.
    Common sense rules.

    Still some to go until 100 comments.
    And it’s soon one year from first posted comment on this topic. :D

    Sheesh, I wonder whether Shamus still checks these *chuckle*

  30. Edge of Thornes says:

    lol can’t believe the thread stopped so close to d100…

    LOVE the comic, have been carefully avoiding looking at end to see if all three films get the ‘shamus treatment’, I sure hope so.

    I learned on the 1st ed, then the group drifted off into palladium, CoC, Champions, Amber diceless and finally various White Wolf games, due to the last two we tend to focus on roles over rolls (though we had to rid ourselves of the minmaxing, rulesrapist freak who was tying us down to endless arguements about ‘nothing’)

    we recently returned to 2nd ed (only version we all had books for) and champions (5th because we only needed one book and the character maker, the *only* way to do champions characters lol) but still keep the idea of ‘the story’ over dice. mostly the dice roll stands but if it doesn’t make sense the ST (DM or GM) adjusts it. you don’t get off scott free from bad things rolled, they are only made into something more reasonable for what is happening and what the pc was trying to do. like someone mentioned before our ST (often me) would never let someone cruise through the baddies just because they hadn’t come up for attack yet…

  31. Wulfric says:

    In a campaign I was in in colege, there were 3 of us, myself, another guy named Tim, and our DM Kevin. Since there were only two uf us, combat strategies didn’t really become a big issue because it was just a matter of keeping us both in separate areas of the game. This was a vampire campaign, and my character was a very human vampire hunter with no special abilities except the tools of his trade. However, Tim’s character was a vampire, a fact that was unbeknownst to me at the time. So obviously when our two characters met in the campaign, I felt compelled to kill him, even though the DM had other plans in mind – I was supposed to be helping him. So needless to say, Tim was pretty ticked off at me for attacking his character, and the DM used this to his advantage in the game wherever he could. It created a nice litle tension between the two characters. Of course, since we WERE the only two playing, he couldn’t necessarily kill either of us before he reached his goal. Yeah, that was the summer I ingested way too many Runts (candy) and Coke (cola).

  32. geo says:

    I always let the players do what they wanted in combats as long as it was sensible (or funny) regardless of what the rules actually said. Why make their last hours miserable ones! :o)

  33. Sewicked says:

    For true realism (regarding the AoO argument), you need a tiny clock, counting the seconds, minutes, hours taken up by the discussion. I mostly understand the AoO but only because I’ve played way to much Living Greyhawk.

  34. Mo says:

    99 Replies! I just wanna see 100!

  35. Binary 5 says:

    Break the dice? 5-sub-2.

  36. steelcaress says:

    This last comment showcases everything that’s wrong with d20. Need more playing, and less rules! Attack of Opportunity: Anytime someone comes too close to an enemy, he gets attacked. For free. Regardless of what turn it is. Period. Not, “well, in this case, just like Magic the Gibbering…” Not: we need another manual to deal with this, and a multi-part Dragon Magazine article.

    Argh. Rolemaster was easier.

  37. Logos Diablo says:

    Umm…entering a threatened is not what provokes an AOO. It’s leaving a threatened that provokes an AOO. The only exception is a full-retreat and teleportation, which still provokes an AOO to cast. It’s really not that hard. Of course I don’t really think any of D&D is hard, so…

  38. Vayne Nomin says:

    ooooo the 100 die looks cool. AoO…well…just wanted to say again the 100 die looks cool.

    My eyes are blurry and strained, yet I continue on, this DM of the Rings…every pencil, paper, and dice RPG fan needs to read this, must, mandatory…okay I need to stop…typing…3am…more reading.

  39. Toil3T says:

    Our DM would just rule no AoO for anyone, rather than delving into the rulebook and getting a migraine. As would I. Calculus, on the other hand, IS far easier to understand.
    Also, we recently had a houserule enforced on us: Each round, at the beginning of that round, each player describes what they’re doing. No ifs, buts or long discussions. It’s made combat far easier to keep track of, and it’s more realistic.

  40. SandallE says:


    We eventually started using the “what are you doing” at the beginning of rounds as well. Helped cut down on the, “Oh, well since he’s down I am no longer going to hit monster Y, but rather do Z” scenarios.

    Figuring out AoO is just a PITA, especially with rules lawyers (like me ;)) or people who try to break the rules (me again!). Hence why the DM has the final say and should butt-in when figuring out the combat starts reaching into the hour-long periods.

  41. JD says:

    I’ve only really played, and ever really liked, 2.0. Same thing with our DM. It never gets this complicated, unless you can’t think of a rule that applies to something, and that only ever happened with rogues.

  42. Andy says:

    I just dont see what the problem is with Attacks of Opportunity – apart from the fact that people seem to want a game that spoonfeeds them and treats them like children. The basic concept is simple. I agree it takes a couple of sessions to get used to it, but for goodness sake we’re not morons and I don’t want a game to treat me as one! AOO are so bloody easy it’s ridiculous and I’m very tired of people taking pops at it because they’re too lazy to think

  43. Lord_of_Sorrow says:

    I think the biggest problem with the AoO mechanic is that it interferes with the flow of the game, and the flow of the story. If it takes longer than a minute for the player and the DM to figure out how to resolve the action, the DM needs to make a judgment call.

    It isn’t a matter of intelligence (or lack thereof) – it’s the plain and simple fact that AoO’s occur so infrequently that when they do come up, players panic. I have also seen in my day, players come up with lame excuses for why they shouldn’t receive the damaging end of an attack of opportunity, and when told no, continue to argue for ten minutes.

    Aside from that, Attacks of Opportunity are just fine, and make some sense to have in the game. I just don’t care for it when it disrupts pacing, and makes combat take longer than it already does…

  44. braingamer47 says:

    Actually, in 3.5 moving into a threatened square doens’t provoke an attack of opportunity, nor does forced movement (usually). Moving out of a threatened square wihtout withdrawing or tumbling does.

    Behold my rules knowledge! For it shall one day bind all PCs to me.

  45. Kami says:

    This sounds so much like our 4th ed group right now…with 3 players who’ve never played in an RPG; one who’s played a teeny bit of 3.5; one who’s only played in 1st ed; and only one who’s played about 15 different systems, but therefore keeps thinking “oooh! this thing is like this system!” and then gets muddled (that would be myself); and this is an experienced DM but his first 4th ed game? Yeah. Every bloody roll “what do I add to this? AOO? What’s that again? What’s flanking?”

    Wow…I’m commenting a lot…evidence of the brilliance of this.

  46. ultimate rper says:

    yeah but grappling has saved my groups so many times like if you are stuck fighting a gnome demon that deals damage to you every time you hurt him because of some stupid aura. Shoving that little nuisance into a chest and locking it was great lol

  47. cheesebunny says:

    our DM just says yes to everything, we have some very short and some very long brawls

  48. Caine223 says:

    Oh my gosh, brilliant. This truly capture the two vices of gamers everywhere; grappling and AoO.

  49. Serenitybane says:

    Typically in a large battle situation, this is exactly what happens to me and my group. We shuffle through our sheets for the perfect feat to use, all the while our DM is trying to organize who is doing what and when. Usually I’m the one ending up trying to keep things organized while my peeps argue about who can do what, and what is good xD
    Excellent work

  50. amuletts says:

    During a 2nd Edition campaign we had a DM who thought it was a good idea to add Attack of Opportunity rules. Dear God, why?

  51. GONCOL the cleric-godling says:

    I can’t see the d100; it’s covered by the avatars. :-(

  52. sjc says:

    We had a game going with an experieced GM but first time 3.5 D&D. AoO and Grapple were painful… it got to the point that it just became a “fine whatever, who gets the AoO can take it” when the GM main villian was surrounded and he wanted to move to a more tactically benificial location.
    Also, it is BS when a GM just does the “it happens cause I said so” a RPG is suppossed to be a group effort not a story that the GM is reading to you, I can read a book if I wanted that. If people are unhappy with how a rule works the group should talk about it and either take it out or modify it, taking it out is much faster (and less stressful) as I have seen it go on for weeks when people do not realize that they are not thinking the new rule out and they are going to cause more problems than they are fixing.
    IMHO of course, as I have been told I am wrong on several occasions. :-)

  53. […] expense of fun. This is a common complaint and it is certainly understandable. Anyone who has ever grappled with the grappling mechanics in 3rd edition D&D understands this. Longtime MMO designers, such […]

  54. […] expense of fun. This is a common complaint and it is certainly understandable. Anyone who has ever grappled with the grappling mechanics in 3rd edition D&D understands this. Longtime MMO designers, such […]

  55. Leyomi the Parodier says:


    BREAK IT……

  56. ictus says:

    nice looking site, but these pages are way too long…

  57. Zamasee says:

    Well, I myself don’t mind the length of the pages. I think that the comments elevate this comic to another level of humour. It doesn’t just tell a story, but allows other to throw in their opinion and tell their version. And some comments have made me laugh out loud and inspired me.

  58. Michael says:

    Tunnels and Trolls? Chartmaster? Yes, I’ve played both of them. The ultra-simplicity of T&T, and the … [i]details[/i] of Rolemaster.

    In fairness, RM wasn’t all that bad. Give each person a photocopy of the weapon that they use, and the critical table that weapon uses. Roll two sets of d100’s (different color) so you read the damage and crit in one shot.

    After all, it’s not like you have to deal with people who make level 1 characters with +25 defense bonus and level 3 spells, who know their spell failure chances for casting spells above their level (yes, spell casters with defense bonus like that — Hey, I was basically given a regeneration magic item by the GM so I had a chance to keep up with the rest of the party. Didn’t help :-).

    Maybe I should point them to this posting …

    Calculus really is simple. You can look at a function f(x), and understand that as early as age 11. You can work with basic geometry and graphs at that age. You can ask “What happens to f(x+d) as d gets small”. From the concept of slope, delta, and limit you get to derivatives really easily.

    Area under a graph is pretty simple, and once you get parabolas easy to estimate. Combine that with smaller sections (limits) and you get integration.

    By the time you learn to work with parabolas, and X^3, you can easily go to simple (polynomial) calculus. You might not get to natural logs, and probably won’t get e^x, but the basics aren’t hard.

    Squares? Not hexes?

    Gimme the Hero system.
    [blockquote]There's a reason why these things are called ROLE-PLAYING games and not RULE-PLAYING games. [/blockquote]
    It’s “ROLL-PLAYING”. You know, roll the die, err …

    [blockquote]And yes, I really do think it adds to the feeling of realism when rummaging through your backpack and drinking a potion in the middle of combat gives your opponent a free swing at you.[/blockquote]
    Hey, it’s your turn’s action. Next thing you know, you’ll be saying that if you run away from an enemy in a computer game, it gets a free swing as you leave, it then gets a move to follow you into the new area, and then continues to get free strikes and follow you as you try to escape.

    … not that I’ve played any games like that, no. The game I played also gave the enemy an attack when you then entered that new space as the enemy that moved after you was there when you entered. (Really bad text-adventure type game.)

    D100! Wee! I’ve actually seen a real D100. It was a LOT larger, and the text a lot smaller.

  59. MKF says:

    We have AOO come up so often in our gamees that, the game has lost almost all fun for me. We have a guy who swears that he can enter a square attack then next round either withdraw to a safe distance, or use the “oh I take a 5 ft step back drink a pot” BS. I will pay anyone on here $100 to meet me at my house, stand 1 ft in front of me, let me hold a longsword, and then try to either take a 5ft step back or try to run away before I can hit you with the sword. It just makes no sense to be able to do either of these thing without your opponent hitting you with an AOO.

    • johanna says:

      what is said sword made of? foam? cuz, i’ll do it.. i may not be successful but i dont wanna die irl!! maybe i will invent a bong potion that you can drink while whirling and then tumbling on the ground, hmm.

  60. Sparky22 says:

    What about if you have an ability that lets you feint as a free action, can you then use that during an attack of opportunity?

  61. burningeko says:

    and the worst part, when you make a ruling like this on the fly to speed things along and then the players get that gleam in their eye, the gleam that if you allow this they have some super mega combo that isn’t in the spirit of the rules tucked up their sleeves but just needs you to pass rather than veto this little last discrepancy for them to do the super move and you not be able to argue them out of it.
    anyone ever encounter the box of pins scenario in dnd 3rd ed?
    then they have the audacity to scream no fair when you use it against them. the game soon degrades into a game of dragon ball z (OMG! his power level is 100000000, OMFG! HIS power level is 100000001).

    but i guess that’s what happens when you live by the rule once something is decided at the table the rule stands

  62. Ziranphel says:

    Karaden – about the archery, it is easier to sight if drawn to the mouth/cheek rather than the eye. I know this because I shoot barebow (no sights) – you basically triangulate the position of your eye, the target, and the tip of your arrow, without thinking about it. Besides, the fletching would get in the way if you held it to your eye.

    Shamus – great comics

1 2 3

3 Trackbacks

  1. By Abodes.org » Blog Archive » Semi-Annual Visit on Monday Mar 19, 2007 at 8:21 pm

    […] A more timely poster probably linked this comic on abodes while it was fresh, but I didn’t read it at that time. Anyway, the comic pokes at the basics. Ride checks don’t always make sense, sloth always insisted on giving names to places and people, intuit direction is very useful, and elven rangers that have more feats than they know what to do with, […]

  2. By The Deep Physics – Intro « Dancing Elephants on Wednesday Jul 8, 2009 at 2:55 am

    […] expense of fun. This is a common complaint and it is certainly understandable. Anyone who has ever grappled with the grappling mechanics in 3rd edition D&D understands this. Longtime MMO designers, such […]

  3. By The Deep Physics - Intro | Phasing on Wednesday Jul 8, 2009 at 5:21 am

    […] expense of fun. This is a common complaint and it is certainly understandable. Anyone who has ever grappled with the grappling mechanics in 3rd edition D&D understands this. Longtime MMO designers, such […]

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I'm <b>very</b> glad Darth Vader isn't my father.

You can make links like this:
I'm reading about <a href="http://en.wikipedia.org/wiki/Darth_Vader">Darth Vader</a> on Wikipedia!

You can quote someone like this:
Darth Vader said <blockquote>Luke, I am your father.</blockquote>