Spoiler Warning 2×17:
Let’s do the Time Warp Again!

By Shamus Posted Tuesday Jun 29, 2010

Filed under: Spoiler Warning 71 comments

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

Rutskarn has devised the following drinking game, which he promised would be extremely entertaining.*

While watching Spoiler Warning, take a drink whenever…

  • Josh opens his inventory and consumes 3 or more things in the middle of combat.
  • Anyone uses the phrase “in the Original Fallout…”
  • Reginald becomes addicted to anything.
  • A new overpowered weapon or item is acquired.
  • An obvious bug or glitch is encountered.
  • All three of us are talking at the same time.
  • Josh tries ineffectually to kill bad guys with f-bombs.
  • The phrase “200 years” is spoken.
  • “STOP SHOOTING ME!”
  • Reginald dies.

* Specifically, he said, “It will be very entertaining when hundreds of viewers die of alcohol poisoning.”

 


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71 thoughts on “Spoiler Warning 2×17:
Let’s do the Time Warp Again!

  1. Volatar says:

    That sounds like the best drinking game EVER Rutskarn!

  2. Jarenth says:

    Even before watching this, I can tell you this drinking game would kill me.

  3. somecrazyfan says:

    Even one of those conditions would have as effect me dying from alchool poisoning.
    Especialy that one with “three of us talking at the same time” :grin:

  4. Ouchies81 says:

    Woah, wait. Why that long trip under ground when he could have just opened the door and rounded the corner there at 4:00 instead?

    Edit: The silent film is awesome.

  5. Cezar says:

    I dn’t see the drinkinng game problm…I’m ok…I’m fine…should check browser though…keep doubling my windows it does! *hic*

  6. Andrew B says:

    Something hinky going on with the video for me atm. Anyone else getting just a white box?

    EDIT: Never mind. It;’s working now. Seemed to just want me to post a comment. Odd.

    1. Soopaman says:

      I’m just getting a white box as well, maybe commenting on your post will reveal the video.

    2. wtrmute says:

      Yeah, I got it originally, as well. It seems our good friends at Vimeo are doing experiments in the embedding logic… refreshing a few times did the job, though.

      1. Peter H. Coffin says:

        Had the video widget originally, about an hour ago. This time, it’s gone. Curse you, video overlords!

  7. Peter H. Coffin says:

    I am slightly surprised one or more of you is not playing this game while recording.

    1. Jarenth says:

      The way Josh plays sometimes, I wouldn’t be surprised if he just starts every play session pre-drunk.

      No offense meant.

      1. Blanko2 says:

        the way rutskarn tells time i would.. oh.
        they already made that joke
        ):

  8. Marlowe says:

    Richard O’Brien instead of Neeson would improve this game 200%. As would Tina Turner in a chain mail dress. Does Little Lamplight qualify as another Thunderdome reference?

  9. eri says:

    wate are yiou taalkk ing about, this drinjkng game sucks. in not evenb drun yet hahaaah

  10. Drexer says:

    Okay, I can dig that. I have a 1,5l bottle of water here and a shot glass. Let’s see how how dangerous this would be with alcohol.

    *some time later*

    Ok, I have a third of the bottle left. So this means that this episode at least corresponded to 1l. Of course I didn’t drink during the silent movie sketch, nor when Reginald got withdrawal instead of addicted. But yeah, I still imagine that this would not be something advisable with alcohol.

  11. acronix says:

    You fools! It´s a drinking game. You can have a drink of a non-alcoholic brewage, and none will notice, since this is the internet!.

    Besides, technically, any drink is a drink.

    1. Tizzy says:

      No-one will notice, but Shamus will still lose some faithful readers…

      http://en.wikipedia.org/wiki/Water_intoxication

  12. Daemian Lucifer says:

    About the doors:The stupidity of the project is so great that it warps space.

    About the long period of doing nothing:Its a big problem with most crpgs.You get a quest that needs to be done urgently,then you get sidetracked,and a few months later,the quest is still urgent,and nothings changed.It does bug me sometimes.

    1. Blanko2 says:

      i think it bothers everyone, but it also bothers people when they have to rush everywhere to get the quest done on time.

      i think maybe fallout 2 is a good example of it done right, you feel its an urgent thing and you get those dream messages, for example, that keep you focused. but it still gives you a lot of time to mess around.
      and of course, after you get the GECK you can do whatever

      1. Daemian Lucifer says:

        Still,I see no reason for at least not having an option for quests to expire.If you want realism,turn it on.If you want to finish everything,turn it off.

        Plus,its so funny when you have an urgent quest,but you are low on health/spells/whatever,so you just sleep it off for a week or so,while everybody just mules around.

        1. Andy_Panthro says:

          I’d really love a system where another random adventurer (or perhaps several) would do any quest you waited too long to complete.

          NPC, “What are you doing in my house?”

          PC, “I’m here about that rat infestation!”

          NPC, “Oh, no need to worry, Adventurer X sorted it for me”

          PC “NO! NOT ADVENTURER X!”

          etc.

          1. Sleeping Dragon says:

            That would make one cool story arc.

            On a more serious note, while cRPGs tend to overdo it this is often a case with p&pRPGs as well. If the players are to arrive just to see their quest giver assassinated before their very eyes it won’t really matter if they go straight to their home or seek rooms at the inn first, it’s really part of suspension of disbelief in RPGs. Of course a reasonable GM is going to limit it to maintain some standards, or even do away with it altogether if he’s running a campaign that’s supposed to stress the feeling of urgency or where the point is to get events flowing whether or not the players will be there in time to interfere.

            Also, doesn’t the “back to vault 101” quest (whatever the name is) expire?

    2. Merzendi says:

      Very late, but I think I figured out a way the doors could work like that. Stairs. Each door leads to a staircase, and that leads up. The floor above is facing the opposite way, which explains why the doors seem to swap around.

      Well, it’s more sensible than no reason.

      *five minutes later, and heaving read down*

      Oh. Someone else said that.

  13. Valaqil says:

    WHAT? I didn’t have to watch an ad before the video started? WHAT YEAR IS IT? Have I time-traveled?

    4 drinks, by my count. Not counted: The one or two where Josh is consuming in combat during the silent film, because I’m not totally sure.

    Beer, Buffout, Jet and whiskey addiction. Good grief. You have the addict’s hat trick.

    One thing you don’t note is that, crit-stacking or not, each of those nine beams AUTOMATICALLY crit when you sneak attack. It’s a shame you don’t have something that lets you stealth quickly so you can get those critical hits all the time… (With Better Criticals, you could 1-shot most enemies in the regular game, i.e. excluding DLC.)

    1. Ranneko says:

      Yeah, plus outside of crits, each beam is only 1/9th the normal damage of a laser rifle shot. They just have the standard laser crit damage PER BEAM.

      It also breaks faster than a standard rifle.

      1. Valaqil says:

        The beam dmg is something to consider, but it can be repaired by standard laser rifles. It’s relatively easy to keep it repaired.

      2. Vipermagi says:

        +damage boni apply per beam, though. Point Lookout perks are insane: +5 from Ghoul Ecology and another +5 from Superior Defender (both apply to all of your attacks) and you’re mowing anything. Even just one of both skyrockets your damage.

        1. Will says:

          Superior Defender is +10 actually.

  14. Sekundaari says:

    I think you need to add Reginald pickpocketing to that drinking game; somewhat related, 3 drinks whenever he waits for 3 ingame days.

    In the Pitt, you missed one hilarious dialogue with Milly, who’s looking for Bill, a dead guy you found in the Steelyard. Basically, you completely make up a disgusting story of Trogs mauling him and you mercy-killing him with an entire clip and a brick to the head. Milly faints at the end, it’s fun!

  15. Someone says:

    Thank God I dont drink.

    I like how Werner softly hints that you arent the real boss around here. He reminds me of Vivec, after the destruction of Dagoth Ur. “Good job saving the world Nerevarine, now go have adventures, Il take care of all this ruling Morrowind stuff, bye!”.

    What is it with Cuftbert and buckets? First the scavenger’s bucket, now the poltergeist of Midea…

    1. Greg says:

      Was that a bucket? I thought maybe it was her head, watching the child?

      I think guardianship of the child is a moot point. If no-one is checking on whether or not the dead woman is watching the baby, who is stored in a “crib” which more closely resembles an airtight sarcophagus, after being carried through trog country by a grenade-happy psychopath… yeah, I don’t see a bright future for her, unless Bethesda decides to use her in a sequel “all growed up”

      1. acronix says:

        Didn´t Cuthbert deliver the baby to Werner in his specially clean and hygienized lab in the steelyard? Why brought him downtown if you can scare trogs out of the steelyard with a bunch of floodlights? Or did they forgot they can switch the lights on again?

    2. Sleeping Dragon says:

      Yeah, ever since I’ve found it I’ve been using a mod that adds a big, juicy quest dealing with Vivec after the end of Morrowind proper.

      1. Someone says:

        Seeing how he had the biggest soul in the game, it almost feels like the developers wanted to encourage “dealing” with Vivec. And it could only be held by Azura’s Star, ironically.

  16. Irridium says:

    I’d play that game, but I rather like my liver.

  17. StranaMente says:

    Who was playing pong or curveball for half of the episode? I kept hearing *bop* *bup* *bop* all the time. It was driving me insane…

    1. Shamus says:

      The *bip* *bop* sound was Ventrillo – it’s the sound it makes when you start and stop talking. Normally we turn that off, but for the tacked-on second half we… forgot. Whoops!

  18. far_wanderer says:

    The rotunda doors actually make perfect sense if you watch the directions on the compass: as you go through the doors, you’re facing east, but you come out facing west. So the rotunda is not adjacent to the gift shop, it’s either above or beneath it and the doors take you through a staircase that turns you around.

    1. Tzeneth says:

      Actually the way I imagined the doors was that it was sort of U shaped with the left door being the bottom left and the right door being the bottom right of the U. Then you wrap around the statue to face the other door on your respective side of the U. You are then closer thanks to going around the central area. Possibly you do go down stairs and that may explain why you have to go “around”

  19. 8th_Pacifist says:

    Also: every time Reginald responds to a situation by murdering everything in sight.

    1. neosonichdghg says:

      I’m pretty sure that if you drank every time that happened, your neighbors would have alcohol poisoning.

      1. Keeshhound says:

        And your breath alone would have intoxicating properties.

        1. Blanko2 says:

          you’d be the first alcohol zombie

  20. Tizzy says:

    Actually, the chance of a critical should be approx 37%, not 45%.
    (If the probability of *not* having one critical is 0.95, then the probability that none of the 9 beams cause a critical is 0.95^9.)

  21. rayen says:

    so that silent movie thing was the best thing in the series so far. though the guy in the comments was right could’ve used some silent film cards things (the thing where words are on the screen describing the actions). but it’s a one shot thing, don’t use for like another game or two. might’ve done the drinking game but i gotta go job hunting here soon.

  22. tremor3258 says:

    Can we have a ‘drink them blind’ round and add every time the Wasteland’s economy is blindingly obviously blinkered?

  23. Uselesstwit says:

    There should also be a drink everytime someone mentions the bonnet.

  24. Yeah with the looting thing i love it when you blow them completly to random chunks then find a peice that looks kinda like a kidney and can loot it. (Hmmm 5 stimpack, power armour and a chineese assualt riffle in his kidney? what fucking bar did this man drink at???)

    P.s you know what that silent film bit needed. When the Wild Men where shooting for it to go black and in old tyme font “Have stop shooting me” every time he got hit by a bullet.

    1. Nidokoenig says:

      Even better is when you use a modded weapon, like the missile launcher quattro from Ghoul Mansion. With four missiles per shot, finding a gib big enough to loot from is a game in itself.

    2. Dodds says:

      If you really want to break the Physics engine, then Bloody Mess + The Rock-it Launcher is the way to go.

      There’s just something hilarious about watching a Toaster smack a raider in the head as every single one of his limbs explode like confetti.

    3. Sleeping Dragon says:

      Yeaaaah, about that. I can totally see how, if they did the looting “realistically”, we’d all be complaining that you can’t use pretty much any weapon that blows the enemy up because then you have to search through four square miles of terrain to find every little bit of their corpse since it may contain a stimpack or a bobby pin… and if you think you could just loot the nearest chunk and forget the rest of the loot think how much fun it would be if you had to get a quest item, like the key, that was stuck in some small bit of gore that went flying off of a cliff (I call the key to the slave’s pen before the Pitt but back in DC as an example, Josh completely lost the body and had to work around the issue). I know I occasionally had this problem with weapons in Oblivion, especially when fighting around slippery slopes “I know this guy had some cool staff/daedric crap, where did this thing slide to?!”

      RE P.S. It should be something like “stop shooting me!” then another one “STOP SHOOTING ME DAMMIT!” and finally one with “OH F&*% IT!”, I was seriously expecting this when the silent movie thing started.

  25. Yeah with the looting thing i love it when you blow them completly to random chunks then find a peice that looks kinda like a kidney and can loot it. (Hmmm 5 stimpack, power armour and a chineese assualt riffle in his kidney? what fucking bar did this man drink at???)

    P.s you know what that silent film bit needed. When the Wild Men where shooting for it to go black and in old tyme font Have “stop shooting me” every time he got hit by a bullet.

  26. acronix says:

    Did anyone else notice how that guy Collin Agincourt (I think) pretty much sumarized all the reasons of why Daddy Stu is a massive self-centered, egoist jerk? And they made him (Collin) an obvious jerk too, so that the player dismisses everything he says (and not bother giving the option of saying “I quite agree with you Collin.”)…More proof that Bethesda writer chimps knew what they were doing. Damn trolls!

    1. Someone says:

      Yeah, the guy has legitimate concerns about the whole “lets drop everything we were doing and go do water” thing. Although he backs off after Dad performs ritual suicide.

  27. wolfman1987 says:

    For the record, a bullet going in one direction can actually propel n object in the opposite direction. This was one of the big issues concerning the Zapruder film and the JFK assassination conspiracy. (Warning: mildly gory physics talk to come)When the bullet exited his head, it caused several fragments of skull to be blown out of the back of his head with high velocity, with vastly more forward momentum than that provided by the tiny bullet. Thus, in order to counteract that momentum, the remaining portion of his head had to shift forward significantly, making it seem as if his body was actually propelled toward the bullet.

  28. guy says:

    I really like the change in tone in Dad’s last set of instructions. Probably wouldn’t have jumped out at me if i didn’t know how it’ll end.

    Also, the rotunda doors are incredibly hilarious.

    Further, The Pitt is not in another state, since DC is not a state.

    1. Gandaug says:

      You’re right D.C. is not a state. The Wasteland though encompasses some of Maryland and Virginia. So you did have to travel to another state to get to The Pitt.

  29. retas14 says:

    when i play fallout i always end up with like 455 stimpacks each and every game… i always buy every stimpacks i see and use the stealt armour like always so i never get hit,so i dont use them.

    1. Ramsus says:

      Yeah in my last playthrough (unwillingly thrust upon me by this Let’s Play and the magical properties of Let’s Play’s making you want to play games you know are bad) I ended up using a grand total of maybe….maybe 5 stimpacks.

  30. Jep jep says:

    Drinking Game: Hard Mode

    – Dad is being criticized
    – A plothole is discovered

    1. KremlinLaptop says:

      Nightmare Mode increases the difficulty of the opponent you face; meaning you have to do shots of Everclear for each one of those. You’ll be blind a few seconds in. By the end of an episode open flames will become a proximity danger from fumes alone.

      1. Keeshhound says:

        No. Everclear is a very bad idea. Use something safer, like antifreeze.

        1. acronix says:

          I got it! Let´s try with molotov cocktails!

          1. Irridium says:

            Pfft, your all crazy.

            Real men do Drano.

    2. Josh R says:

      Iron Man Mode: Every time someone complains

  31. Gandaug says:

    Shamus, is there any way to see just the “new” comments since last visit? I like to read through the comments on some of these posts and finding the eight new ones when the count goes from 42 to 50 since my last visit can be a pain, and that’s not even the worst example. Ever since this new nesting system of comments it’s been a real pain to find the new ones to see if any conversation has been updated.

    If the answer is no and there is no way to implement such a system of seeing new comments then I’d say keep it the way it is. The nesting is too convenient to take away for this minor issue.

    1. Daemian Lucifer says:

      Maybe turning the last post in a nest into a different colour.I think that would work.Sure,it wouldnt outline just the newest posts,but it would make browsing through them a bit easier.That is,if registering is not an option.

    2. KremlinLaptop says:

      Honestly, I’ve sort of been wishing for something like that. It’s a server side software thing and to my knowledge making one work is fairly difficult. I know forum packages come with options for such things, so I’m assuming the background workings for getting something like that to work right are pretty big…

      Still, it’d be nice. Especially since I enjoy reading the comments on Twenty Sided even when I’m not participating, since the comments here are by and large very intelligent, coherent and thought out. Actually the tone of the comments and commentators comes off as a lot more mature than most other places, from what I’ve noticed they also seem to require very little regulation.

      So yeah, I’d be psyched for even more updates to the comments system if it’s possible.

    3. Viktor says:

      Yet another example of why, though the nested comments do serve the purpose, a forum would do the same job better. As-is, the current system is very good given its’ base, but blog comments were never intended for the level of in-depth discussion that happens here on a regular basis.

  32. Nanosauromo says:

    Perhaps if I comment then the video will appear…

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