Over at Tales of the Rampant Coyote, Jay interviews Steve Taylor, president of the indie game company Wahoo Studios. I find this peek into the inner workings of indie companies to be pretty interesting.
I should note that I’m a developer for a small company myself. I suppose it would qualify as indie, although it’s a little different and doesn’t really fit the “game house” mold. We have a continually developing product, as opposed to making a whole new game every 18 months like most other developers do. So, I’m always eager for chances to peek in the windows of real game companies and see what makes them tick. I suppose I’m living vicariously.
The interview is pretty long, and covers a host of subjects from where games come from to what the bosses play when they need to scratch their gaming itch.
Rage 2
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Twelve Years
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
A really interesntind read. It shows there’s place for smaller companies that don’t have a BIG budget for graphics alone, and so must rely on creativity for success. Every day that passes, I’m loving more and more the indie scene.