You’ll need to watch this several times if you really want to see everything.
Link (YouTube) |
These animations were made by one person, using keyframes. That means by hand, without using a motion capture studio. It’s all just timing and posing. I’ve done this kind of work before and it is far more art than science. I spent hours just making a very bland walk animation. It’s tough work and this guy has a talent for it.
Several people have said, “Valve should hire this guy!” True, I’m sure he could go to Valve and do fine work. But you know who really needs this? Like, a lot? Bethesda. This guy could work miracles at Bethesda.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
What is Vulkan?
What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Ah yes, this is very cool. I saw it a few weeks ago, and had to watch it in HD to catch everything.
found this in the youtube queue:
http://www.youtube.com/watch?v=y0f1IXngT5Q
the pyro dance to it’s original music, these things look great.
there is actually a guy already doing an re-animation mod (no not necromancy, shees….)
http://newvegasnexus.com/downloads/file.php?id=35028
Oh my god, yes. Get this guy a job at Bethesda. Actually, kick all the current animators and let this guy replace them. (Okay, maybe they need a few more animators, but… you know… Bethesdas animations are… nightmare-inducing)
As someone who studies animation I’d like to point out that doing animation in a “traditional” way (that is, keyframes and then inbetweens) is not really much of an art as much as it is “HARD WORK AND OH DEAR LORD I’VE BARELY EVEN FINISHED THIS SCENE AND THERE ARE SEVERAL HUNDREDS MORE IN THE MOVIE WHEN WILL THIS END” sort of thing.
While being a good artist is helpful for an animator, having nerves of steel is better.
And having a good rig to work with, even more so!
It’s very much an art, primarily because when working with 3D models, especially models with unrealistic proportions, what is technically physically accurate may not neccessarily look correct.
This goes doubly so in something like TF2, where animations need to be extremely crisp and sharp and exxagurated to avoid clutter and prevent confusion. Several of the animations in the video are physically quite wrong, but they flow correctly and thus look right.
It’s one of the big problems i discovered when working with motion capture; you can get yourself a nice animation sequence that you know for a fact someone did in real life and it looked pretty good while he was doing it, stick it on a skeleton that you know for a fact accurately mimics the human skeleton and then bang your head against the wall because the actual animation on the character itself defies logic and looks wrong anyway.
Uncanny Valley is probably heavily responsible for this.
That is… SERIOUSLY impressive.
True. So true.
The fact that this guy did this all by hand, frame by frame, is just awesome. Some major Pixar-level talent right there.
I’d say Bethesda need the help, but… they don’t deserve it. And I imagine their engine would find a way to butcher his animations anyway.
I dont think the games would run in that case.
WARNING, DOES NOT COMPUTE, GOOD ANIMATIONS DETECTED, INITIATE GAME CRASH.
My first thought was “What the hell, this is good but way too short”. Then I realized that it wasn’t made by Valve, and in fact by one person.Wow.
Had to watch it 5 times just to focus on a single group. I like it a lot.
Although the Heavy/Medic turned out a tad too dirty in my taste ;-)
It’s awesome all over, but my favorite part is actually the bit at the end where they’re getting ready to fight again and the red spy pops up behind the blue soldier like a jack-in-the-box.
A minor redirection: keyframing is when only particular “key frames” (hence the name) are drawn by the animator, then the stuff in between those key frames is handed over to either an intern or a computer program to fill in the intermediary frames. Actually doing EVERYTHING frame by frame is cartoon animation (doesn’t have to be funny in this case), with rotoscoping being a subset (which is drawing over a filmed motion of something else to get the movement right — Disney used a LOT of rotoscoping to make their films). Animating the whole thing by hand with physical objects instead of drawings is stop motion animation. CGI and things like how this was done really start blurring the lines because a) the computer’s doing the drawing, so maybe it’s keyframed, but the animator’s still directly controlling everything so maybe it’s not and b) you’re not really having real things there so maybe it’s drawing (cartoon animation) but all the stuff being shown are at least virtual objects that have prescribed limits and you’re making images of them, so it’s kind of stop motion as well (or instead, depending on how you look at it).
I was amazed by all of the different recognizable dance moves that were used.
I saw the famous MC Hammer dance. Beyonce’s “Put a Ring On It”, some Michael Jackson moves, a little Marky Mark…
Having knowledge of so many different recognizable dance moves is impressive in itself. Let alone being able to create them as animations.
Leslee
Maybe we can try to identify who’s doing what? From what I can tell:
Sniper: Napoleon Dynamite
Spy: Michael Jackson
Pyro: Beyonce
Demoman: MC Hammer
Engineer: Starts off with The Robot, then some breakdancing moves, then some bull-riding shenanigans with the Sentry.
Scout and Soldier: I can’t identify the breakdancing-style moves Scout does before getting into a fight with Soldier.
Medic and Heavy: I’m not touching that one. :P
A YouTube comment I glimpsed when this first came out indicated the Medic & Heavy are doing something from Dirty Dancing.
Yeah, this was brought to my attention a couple weeks ago, and it is just as spectacular now as it was then. I had to rewatch it about a dozen times, just focusing on a different character each time, to see the whole thing in action.
It really is superb.
Makes me almost want to be an animator again.
If I remember correctly, this was actually his job application, or at least part of it.
Though I think you only need to add a note saying “Would you hire me?” with it as it just speaks volumes for itself.
Hey Shamus, have you tried Fable III yet? Man, you’re going to hate it. Exactly two characters return from the last game. Care to guess who? That’s right, Theresa and Reaver.
I’m angry already.
What is wrong with Pete? Honestly.
He´s the greatest griefer of our time, only rivaled by Bethesda: they both ask our money to grief us. And we keep falling for it.
After playing Fable III, I am convinced that Peter is just trolling us. Theresa only has like, ten minutes of screen time and still ends up making your life much much harder than it should be. And the game goes out of it’s way to make sure that Reaver gets his way, because in the long run it’s more beneficial.
What about the non-plot missions? They are still worth the griefing, right?
Right?!
Some of the side missions are really entertaining and I found myself laughing. A few are a bit generic (all evil only side missions are basically KILL GUY X).
Kojima is a much more entertaining troll :(
I really hate that you cant kill Reaver and take over his company, wouldnt that really help the treasury?
On the plus side, it does get Stephen Fry into the game, who does an excellent job.
Do we at least get to kill Reaver this time? Seriously. PLEASE?!
I’ve never hated any character so much, ever. I guess that’s sort of the point, so bravo Lionhead writing crew, but seriously, Reaver must die.
||SPOILER ALERT||
You either let him stay as the head of the industry, or make him the headmaster of a school.
I kid you not
[SPOILER ALERT]
He doesnt actually become the school’s headmaster, seeing as he keeps representing Reaver Industries during the Throneroom Decisions.
Considering Reaver Industries has technically turned into a school, I like calling him the headmaster.
THE BEST TWO CHARACTERS? AWESOME!
I haven’t yet got Fable III but I’m expecting every person to die within 3 minutes. Nobody is holding my hand Mr Molyneux…
OT: This guy worked on Fable III anyway, so yeah you can’t hate Fable III. I love my circular logic.
STOP SHOOTING ME! Ok? EVERYBODY DANCE NOW!
Dont know why, but I felt it had to be said. :)
Well done piece, that is. Well done indeed.
Heh, that reminds me of that interview with Todd Howard I read in EGM, he talked about how they had this one British guy doing a lot of the modeling and animation, and when Todd asked him to make the girls in Oblivion prettier the guy replied, “These are the pretty women in Britain!”
The interview as a whole is pretty damn interesting (and long, eight whole pages with very few pictures and tiny text o.O), and Todd does say that one of the biggest things he’d change in previous games is character models and animation.
Any chance of a link? I can’t seem to find this interview.
It’s in issue #240 of EGM.
Yeah, that’s right, I bought a print magazine, what’cha gonna do ’bout it?
Here’s something interesting: the sniper’s doing the WoW blood elf dance. The spy, to the lower right, is doing the night elf dance.
Coincidence? I think not.
It is my understanding that the WoW dances are directly borrowed from other mediums, such that they are, in fact, not doing “WoW” dances at all.
Actually, the Blood Elf dance is from Napoleon Dynamite:
http://www.youtube.com/watch?v=pmMAw5a7POU
(Note: This is a remake, but it’s the best one I’ve seen. There is one version of the actual original, but’s of such low quality, it’s not even worth linking. Also,the dance starts at about 3:20)
And the Night Elf dance is Michael Jackson’s Billie Jean:
http://www.youtube.com/watch?v=3PAJqgeeJf4
As they said, WoW dances are all from other sources.
The YouTubes have many fan-made videos showing the WoW dancing and the originals side by side.
Definitely fun to check out.
http://www.youtube.com/watch?v=2risjiYeWlM
and
http://www.youtube.com/watch?v=o3N_Ht3jaUQ
are good places to start your amusement.
I know where the WoW dances are from, damnit. I just find it suspicious that he put two male elf dances (to clarify: dances that come from different sources which also appeared in WoW as the dances of the aforementioned races) next to eachother like that. I dunno, maybe he was trying to get ideas or something. Or maybe he plays WoW.
The Heavy is also doing the same dance as male gnomes in WoW. It’s either very suspicious, or dance animators draw inspiration from all of the same sources.
Yeah, but the WoW dances versus their originals is still entertaining to watch!
;)
Not to be mean but coincidentally enough my first thought to your post was, “Wow.”
Bethesda might need him, but from their track record I’d say Valve’s much more likely to actually hire him.
This was cool, I need to watch it again.
Hire someone to do keyframe animation? Bethesda has enough trouble making deadline as it is.
Here is a music video of Michael Jackson’s “Beat It” by the demoman. The animations aren’t as precise as they are in Dance Fortress, but IMO its better than Dance Fortress because its longer.
If you’ve seen Michael Jackson’s original Beat It video, it goes along perfectly with the theme of “two warring snap-dance gangs.”
http://www.youtube.com/watch?v=i-xXglnVZvo
If Valve doesn’t hire this guy (and really, this video is as much a job application as anything), they should at least pay him for the rights to the character animations. Who wouldn’t mind some new taunts showing up in-game?
That was really impressive though, kept moving with good balance and complexity. You don’t always find that.
Because I am a terrible nerd, I feel compelled to point out that that small part of the You Have To Burn The Rope song at the end (“Now You’re A Hero“, if
Googlememory serves) was both unexpected and thematically approriate.Now then, to re-watch the video a few times. Or ten.
Yes it’s impressive… though apparently he spent four months on it. Not sure whether that is time efficient or not.
Really Shamus…another cheap shot at Bethesda? Don’t they meet the exacting graphical standards of a compulsive Minecraft player?
Uncanny valley. Bethesda goes for photo-realism, and then populates their world with dead-eyed, stone-faced robo-walkers.
You can get away with SO much if you move away from photo-realism.
This, oh this, so much this.
If you go for photo realism, you need to go all the way. If you stop half-way with dead animations, even if you have legitimate technical restrictions, all you end up doing is making it worse.
God that’s true.
According to a post Kotaku, the guy who animated these actually works for Lionhead.
He might be hired by Bethesda and end up quitting a few months later in disgust.
Seriously though I think if Bethesda knew enough to hire proper animators they wouldn’t need them so badly in the first place.
Come to think of it I wouldn’t be surprised if they just asked some of the programming or game design staff to familiarize themselves with animation software and churn out some animations every now and then as they’re needed. Inexperienced amateurs can produce better stuff than what makes it into their games, I have seen it. Hell, I’ve even contracted them.
There’s a troll image from /v/ about how Fallout 3 sucks in comparison to the originals, and one of the things it claims is that the guy who does Bethesda’s animations flunked out of an animation course three times and got hired by Bethesda because he was a friend of Todd Howard. Awesome source for that, I know, but it would explain a fair bit.