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Dénouement 2015 Part 1: The Losers

By Shamus
on Monday Dec 14, 2015
Filed under:
Video Games




id Software Coding Style

When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.

 

Crysis 2

Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?

 

Spoiler Warning:
Deus Ex:Human Revolution

Is this a masterful improvement on modern shooters, or a dumbed-down bastardization of its predecessor? Can it be both?

 

Spoiler Warning:
Skyrim

The big-budget, meme- spawning, endlessly- moddable, beloved by millions Game of the Year... sucks. (Not really.)

 

Playstation 3

What was the problem with the Playstation 3 hardware and why did Sony build it that way?

 

Spoiler Warning:
Fallout 3

A long-form Let's Play of a classic that's probably overrated, and certainly dumber than it needed to be.

 

Hardware Review

So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.

 

Spoiler Warning:
The Walking Dead

This game had lots of false choice and barely any gameplay. So what made it resonate so powerfully with audiences?

 

Ludonarrative Dissonance

What is this silly word, why did some people get so irritated by it, and why did it fall out of use?

 

Silent Hill Turbo HD II

I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.

 

Philosophy of Moderation

The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.

 

Quakecon 2011 Keynote Annotated

An interesting but technically dense talk about gaming technology. I translate it for the non-coders.