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Dénouement 2014: Part 1

By Shamus
on Friday Jan 9, 2015
Filed under:
Video Games

Diecast #76: Titan, Alien: Isolation, Steam Curation

By Shamus
on Monday Oct 13, 2014
Filed under:

Mass Effect Retrospective

A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.


The Best of 2012

My picks for what was important, awesome, or worth talking about in 2012.


Spoiler Warning:
Metro 2033

A videogame adaptation of a Russian novel about living in the metro system after the world ends. Successful or not, it's completely unique among shooters.


What is Piracy?

It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.


The Biggest Game Ever

How did this niche racing game make a gameworld so massive, and why is that a big deal?


Silent Hill Turbo HD II

I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.


Twelve Years

Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.



A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.


Juvenile and Proud

Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.


Spoiler Warning:

A game that dares to ask what it means to be alive, what it means to be human, and why should you bother trying to answer the first two questions?


Programming Language for Games

Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?


PC Hardware is Toast

This is why shopping for graphics cards is so stupid and miserable.