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"Music"



Diecast #69: Bulletstorm, System Shock 2, Games Writing

By Shamus
on Friday Aug 1, 2014
Filed under:
Diecast




Bulletstorm: Lowbrow, Loud, Juvenile, and Proud

By Shamus
on Sunday Jul 27, 2014
Filed under:
Game Reviews




A Lack of Vision and Leadership

People fault EA for being greedy, but their real sin is just how terrible they are at it.

 

id Software Coding Style

When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.

 

Trusting the System

How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?

 

Spoiler Warning:
The Walking Dead

This game had lots of false choice and barely any gameplay. So what made it resonate so powerfully with audiences?

 

Bad and Wrong Music Lessons

A music lesson for people who know nothing about music, from someone who barely knows anything about music.

 

The Best of 2017

My picks for what was important, awesome, or worth talking about in 2017.

 

Shamus Plays WOW

Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.

 

Batman v. Superman Wasn't All Bad

It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.

 

Why The Christmas Shopping Season is Worse Every Year

Everyone hates Black Friday sales. Even retailers! So why does it exist?

 

Linux vs. Windows

Finally, the age-old debate has been settled.

 

Self-Balancing Gameplay

There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.

 

Spoiler Warning:
Fallout New Vegas

At last, a game that merges the dark humor and depth of Fallout 1 with the modern gameplay of Fallout 3! Too bad it's so buggy.