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Depths of Peril:
First Impressions

By Shamus
on Monday Jun 2, 2008
Filed under:
Game Reviews




The Truth About Piracy

By Shamus
on Thursday May 29, 2008
Filed under:
Video Games




Oral Excavations

By Shamus
on Wednesday May 28, 2008
Filed under:
Personal




Indigo Prophecy:
Plot

By Shamus
on Monday May 26, 2008
Filed under:
Game Reviews




Indigo Prophecy:
First Impressions

By Shamus
on Wednesday May 21, 2008
Filed under:
Game Reviews




PC and Console Interface Design:
Dumbing Down

By Shamus
on Monday May 19, 2008
Filed under:
Game Reviews




Oblivion:
Mod Hell

By Shamus
on Friday May 16, 2008
Filed under:
Rants




GTA IV:
First Impressions

By Shamus
on Wednesday May 14, 2008
Filed under:
Game Reviews




Roundtable:
The Flawed Champion

By Shamus
on Friday May 9, 2008
Filed under:
Game Design




Mass Effect and Spore:
How the DRM Works

By Shamus
on Thursday May 8, 2008
Filed under:
Game Reviews




BioWare and EA: Dumbass Effect

By Shamus
on Wednesday May 7, 2008
Filed under:
Video Games




Sins of a Solar Empire:
Gameplay

By Shamus
on Monday May 5, 2008
Filed under:
Game Reviews




Tenpenny Tower

Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.

 

Autoblography

The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.

 

Spoiler Warning:
Dishonored

Part Thief, part Assassins Creed, part BioWare-style RPG. A game at once unique and yet very familiar. We're actually pretty divided on how it turned out.

 

Crash Dot Com

Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.

 

Diablo III Retrospective

We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.

 

Dead or Alive 5 Last Round

I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.

 

In Defense of Crunch

Crunch-mode game development isn't good, but sometimes it happens for good reasons.

 

Silent Hill 2 Plot Analysis

A long-form analysis on one of the greatest horror games ever made.

 

Deus Ex and The Treachery of Labels

Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.

 

Spoiler Warning:
Fallout 3

A long-form Let's Play of a classic that's probably overrated, and certainly dumber than it needed to be.

 

Overused Words in Game Titles

I scoured the Steam database to figure out what words were the most commonly used in game titles.

 

Project Octant

A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.