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Captain America: Civil War

By Shamus
on Tuesday May 24, 2016
Filed under:
Column




Diecast #54: Witcher, HOT MEN, Wildstar

By Shamus
on Tuesday Apr 22, 2014
Filed under:
Diecast




Batman: Arkham City

A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.

 

Dead Island

A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.

 

id Software Coding Style

When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.

 

This Game is Too Videogame-y

What's wrong with a game being "too videogameish"?

 

Mass Effect 3 Ending Deconstruction

Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.

 

Denuvo and the "Death" of Piracy

Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.

 

DM of the Rings

Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.

 

A Star is Born

Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.

 

Silent Hill 2 Plot Analysis

A long-form analysis on one of the greatest horror games ever made.

 

If Star Wars Was Made in 2006?

Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?

 

Pixel City Dev Blog

An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.

 

Spoiler Warning:
SOMA

A game that dares to ask what it means to be alive, what it means to be human, and why should you bother trying to answer the first two questions?