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Prince of Persia: The Two Thrones

By Shamus
on Tuesday May 1, 2007
Filed under:
Game Reviews




GTA: LCS: Grand Theft Railroad

By Shamus
on Tuesday Apr 24, 2007
Filed under:
Game Design




How Hard is this Game?

By Shamus
on Saturday Apr 21, 2007
Filed under:
Game Design




Do it again, stupid

By Shamus
on Monday Apr 24, 2006
Filed under:
Game Design




Batman: Arkham City

A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.

 

The Best of 2014

My picks for what was important, awesome, or worth talking about in 2014.

 

Tenpenny Tower

Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.

 

Marvel's Civil War

Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?

 

Object-Oriented Debate

There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.

 

Push the Button!

Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.

 

Best. Plot Twist. Ever.

Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.

 

Shamus Plays LOTRO

As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.

 

The Opportunity Crunch

No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.

 

Why I Hated Resident Evil 4

Ever wonder how seemingly sane people can hate popular games? It can happen!

 

Spoiler Warning:
Fallout 4

Is Fallout 4 the greatest videogame ever made? No. No it is not.

 

Programming Language for Games

Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?