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Diecast #160: Doom, Civil War 2, Mailbag

By Shamus
on Monday Jul 25, 2016
Filed under:
Diecast




Diecast #157: Overwatch, Doom, Vive

By Shamus
on Monday Jul 4, 2016
Filed under:
Diecast




This Dumb Industry: The Mistakes DOOM Didn’t Make

By Shamus
on Tuesday May 31, 2016
Filed under:
Column




Diecast# 152 Pt 1: Civil War, DOOM, Pinball Machines

By Shamus
on Monday May 16, 2016
Filed under:
Diecast




Doom 3 Episode 3: The Laboriously Explained Space Laser in our Demons-From-Hell Shooter

By Shamus
on Friday Jul 31, 2015
Filed under:
Spoiler Warning




Doom 3 Episode 2: The Death and Redemption of Reed Rickles

By Shamus
on Thursday Jul 30, 2015
Filed under:
Spoiler Warning




Doom 3 Episode 1: Steven Blum is Everyone On Mars

By Shamus
on Wednesday Jul 29, 2015
Filed under:
Spoiler Warning




John Carmack 2012 Keynote Annotated:
Part 2

By Shamus
on Wednesday Aug 8, 2012
Filed under:
Video Games




Doom 3: Muhahaha

By Shamus
on Wednesday Apr 23, 2008
Filed under:
Game Reviews




Doom 3: Ressurection of Weasels

By Shamus
on Monday May 15, 2006
Filed under:
Game Reviews




Steven Jay Blum

By Shamus
on Thursday Jan 5, 2006
Filed under:
Random




Project Frontier

A programming project where I set out to make a gigantic and complex world from simple data.

 

The No Politics Rule

Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.

 

Why The Christmas Shopping Season is Worse Every Year

Everyone hates Black Friday sales. Even retailers! So why does it exist?

 

Self-Balancing Gameplay

There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.

 

What Does a Robot Want?

No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.

 

Deus Ex and The Treachery of Labels

Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.

 

Spoiler Warning:
Until Dawn

A character-driven slasher horror mystery adventure puzzle-based survival walking simulator. It's pretty cool.

 

Starcraft: Bot Fight

Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.

 

Batman: Arkham City

A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.

 

Shamus Plays LOTRO

As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.

 

The Best of 2014

My picks for what was important, awesome, or worth talking about in 2014.

 

Programming Language for Games

Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?