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Experienced Points: Why Make Games Random?

By Shamus
on Tuesday Feb 16, 2016
Filed under:
Column




Experienced Points: Next-gen AI and Next-gen BS

By Shamus
on Tuesday Mar 25, 2014
Filed under:
Column




Experienced Points: Procedural Stories

By Shamus
on Friday Feb 1, 2013
Filed under:
Column




Experienced Points: A little Less (Dumb) Conversation

By Shamus
on Friday Feb 24, 2012
Filed under:
Column




The Escapist Film Festival: Unskippable

By Shamus
on Saturday Nov 22, 2008
Filed under:
Movies




Autoblography

The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.

 

Crysis 2

Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?

 

The Strange Evolution of OpenGL

Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.

 

Spoiler Warning:
The Last of Us

A beautiful, masterful, heart-wrenching bit of cinema mixed with a completely rote and uninspired set of mechanics.

 

Spoiler Warning:
Mass Effect 2

What happens when you take a smart game with bland mechanics and turn it into a bland game with servicible mechanics?

 

The Gradient of Plot Holes

Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.

 

The Best of 2015

My picks for what was important, awesome, or worth talking about in 2015.

 

Why The Christmas Shopping Season is Worse Every Year

Everyone hates Black Friday sales. Even retailers! So why does it exist?

 

Dear Hollywood: Do a Mash Reboot

Since we're rebooting everything, MASH will probably come up eventually. Here are some casting suggestions.

 

Spoiler Warning:
Mass Effect

An awkward Let's Play of the Original Mass Effect, before we knew what we were doing. Enjoy terrible audio and long awkward pauses.

 

A Lack of Vision and Leadership

People fault EA for being greedy, but their real sin is just how terrible they are at it.

 

Tenpenny Tower

Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.