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Stolen Pixels #65: Ten out of Ten Stars

By Shamus
on Tuesday Feb 17, 2009
Filed under:
Column




Stolen Pixels #64: Twue Wuv

By Shamus
on Friday Feb 13, 2009
Filed under:
Column




Fable: The Good Parts

By Shamus
on Tuesday Feb 10, 2009
Filed under:
Game Reviews




Stolen Pixels #63: Terribly Mysterious

By Shamus
on Tuesday Feb 10, 2009
Filed under:
Column




Fable 2 Part 4: The Goldun Riter!

By Shamus
on Monday Feb 9, 2009
Filed under:
Game Reviews




Fable 2 Part 3: Shadow Court Press

By Shamus
on Friday Feb 6, 2009
Filed under:
Game Reviews




Stolen Pixels #62: And Your Little Dog, Too

By Shamus
on Friday Feb 6, 2009
Filed under:
Column




Fable 2 Part 1: A Bird Crapped on Your Head

By Shamus
on Wednesday Feb 4, 2009
Filed under:
Game Reviews




Fable 2: Thematic Failures

By Shamus
on Tuesday Feb 3, 2009
Filed under:
Game Reviews, Nerd Culture




Fable 2:
Sim RPG

By Shamus
on Thursday Jan 29, 2009
Filed under:
Game Reviews




Fable: Ending

By Shamus
on Tuesday Sep 11, 2007
Filed under:
Game Reviews




Fable: First Impressions

By Shamus
on Thursday Aug 30, 2007
Filed under:
Game Reviews




Quakecon 2011 Keynote Annotated

An interesting but technically dense talk about gaming technology. I translate it for the non-coders.

 

Are Lootboxes Gambling?

Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?

 

Dead Island

A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.

 

Crysis 2

Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?

 

Spoiler Warning:
Fallout New Vegas

At last, a game that merges the dark humor and depth of Fallout 1 with the modern gameplay of Fallout 3! Too bad it's so buggy.

 

Spoiler Warning:
The Walking Dead

This game had lots of false choice and barely any gameplay. So what made it resonate so powerfully with audiences?

 

Spoiler Warning:
Mass Effect 2

What happens when you take a smart game with bland mechanics and turn it into a bland game with servicible mechanics?

 

The Best of 2013

My picks for what was important, awesome, or worth talking about in 2013.

 

Mass Effect Retrospective

A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.

 

The Disappointment Engine

No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.

 

Programming Language for Games

Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?

 

Final Fantasy X

A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.