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Project Frontier: Source

By Shamus
on Thursday May 3, 2012
Filed under:
Programming




Are Lootboxes Gambling?

Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?

 

Spec Ops: The Line

A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?

 

Playstation 3

What was the problem with the Playstation 3 hardware and why did Sony build it that way?

 

Lost Laughs in Leisure Suit Larry

Why was this classic adventure game so funny in the 80's, and why did it stop being funny?

 

Diablo III Retrospective

We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.

 

Project Frontier

A programming project where I set out to make a gigantic and complex world from simple data.

 

The Loot Lottery

What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?

 

The Biggest Game Ever

Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?

 

Bad and Wrong Music Lessons

A music lesson for people who know nothing about music, from someone who barely knows anything about music.

 

Artless in Alderaan

People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.

 

Starcraft: Bot Fight

Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.

 

Starcraft 2: Rush Analysis

I write a program to simulate different strategies in Starcraft 2, to see how they compare.