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Morality in GalCiv II

By Shamus
on Friday Mar 24, 2006
Filed under:
Game Reviews

Some GalCiv II nitpicks

By Shamus
on Saturday Mar 18, 2006
Filed under:
Game Reviews

GalCiv II: First impressions

By Shamus
on Wednesday Mar 8, 2006
Filed under:
Game Reviews

Surrender, Monkeys!

By Shamus
on Tuesday Feb 28, 2006
Filed under:
Game Design

Galactic Civilizations II

By Shamus
on Tuesday Feb 28, 2006
Filed under:
Game Reviews

GalCiv II

By Shamus
on Saturday Jan 7, 2006
Filed under:
Game Reviews

Dead Island

A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.


The Middle Ages

Would you have survived in the middle ages?


Bad and Wrong Music Lessons

A music lesson for people who know nothing about music, from someone who barely knows anything about music.


Object-Oriented Debate

There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.


Silent Hill Turbo HD II

I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.


The Biggest Game Ever

Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?


Was it a Hack?

A big chunk of the internet went down in October of 2016. What happened? Was it a hack?


id Software Coding Style

When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.


Are Lootboxes Gambling?

Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?


Trashing the Heap

What does it mean when a program crashes, and why does it happen?


Tenpenny Tower

Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.


Shamus Plays WOW

Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.