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Philosophy Fighter

By Shamus
on Tuesday Mar 20, 2007
Filed under:
Game Design




Videogame Morality & Procedural Content

By Shamus
on Wednesday Feb 28, 2007
Filed under:
Game Design




Graphics Hardware is Killing PC Games

By Shamus
on Thursday Feb 22, 2007
Filed under:
Video Games




Competitor vs. Builder

By Shamus
on Tuesday Feb 20, 2007
Filed under:
Game Design




Failure to Communicate

By Shamus
on Friday Feb 16, 2007
Filed under:
Game Design




The Tickle Animation

By Shamus
on Thursday Feb 15, 2007
Filed under:
Game Design




Roundtable:
MMO Games & Social Busywork

By Shamus
on Wednesday Feb 14, 2007
Filed under:
Game Design




The Plot-Driven Door

By Shamus
on Monday Feb 12, 2007
Filed under:
Game Design




Videogames + Exercise

By Shamus
on Tuesday Feb 6, 2007
Filed under:
Game Design




Scope And Scale

By Shamus
on Thursday Nov 9, 2006
Filed under:
Game Design




NPCs and Immersion

By Shamus
on Thursday Aug 31, 2006
Filed under:
Game Design




The Procedural World, Part 2

By Shamus
on Tuesday Aug 8, 2006
Filed under:
Programming




Object-Oriented Debate

There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.

 

Spoiler Warning:
Alan Wake

This game was a critical darling before release, so what happened that prevented it from resonating with audiences?

 

Zenimax vs. Facebook

This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.

 

Self-Balancing Gameplay

There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.

 

Programming Language for Games

Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?

 

Megatextures

A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.

 

Best. Plot Twist. Ever.

Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.

 

Overused Words in Game Titles

I scoured the Steam database to figure out what words were the most commonly used in game titles.

 

Marvel's Civil War

Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?

 

The Death of Half-Life

Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?

 

Are Lootboxes Gambling?

Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?

 

Spoiler Warning:
Mass Effect 3

Everyone was so worked up about how terrible the ending was that they overlooked how terrible everything else was. We're here to fix that.