About the Author
Mass Effect
Final Fantasy X
Batman:Arkham City
Borderlands Series
Weekly Column
Champions Online
World of Warcraft
DM of the Rings
Good Robot
Project Frontier
Forums
"Music"



Philosophy Fighter

By Shamus
on Tuesday Mar 20, 2007
Filed under:
Game Design




Videogame Morality & Procedural Content

By Shamus
on Wednesday Feb 28, 2007
Filed under:
Game Design




Graphics Hardware is Killing PC Games

By Shamus
on Thursday Feb 22, 2007
Filed under:
Video Games




Competitor vs. Builder

By Shamus
on Tuesday Feb 20, 2007
Filed under:
Game Design




Failure to Communicate

By Shamus
on Friday Feb 16, 2007
Filed under:
Game Design




The Tickle Animation

By Shamus
on Thursday Feb 15, 2007
Filed under:
Game Design




Roundtable:
MMO Games & Social Busywork

By Shamus
on Wednesday Feb 14, 2007
Filed under:
Game Design




The Plot-Driven Door

By Shamus
on Monday Feb 12, 2007
Filed under:
Game Design




Videogames + Exercise

By Shamus
on Tuesday Feb 6, 2007
Filed under:
Game Design




Scope And Scale

By Shamus
on Thursday Nov 9, 2006
Filed under:
Game Design




NPCs and Immersion

By Shamus
on Thursday Aug 31, 2006
Filed under:
Game Design




The Procedural World, Part 2

By Shamus
on Tuesday Aug 8, 2006
Filed under:
Programming




Spoiler Warning:
BioShock

A confusing game that's really smart for a shooter, but kind of dumb compared to its RPG-focused forebears.

 

Overthinking Zombies

Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.

 

Project Frontier

A programming project where I set out to make a gigantic and complex world from simple data.

 

Game at the Bottom

Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?

 

Spoiler Warning:
Skyrim

The big-budget, meme- spawning, endlessly- moddable, beloved by millions Game of the Year... sucks. (Not really.)

 

Project Button Masher

I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.

 

Batman v. Superman Wasn't All Bad

It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.

 

The Loot Lottery

What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?

 

In Defense of Crunch

Crunch-mode game development isn't good, but sometimes it happens for good reasons.

 

The Middle Ages

Would you have survived in the middle ages?

 

Crysis 2

Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?

 

Deus Ex and The Treachery of Labels

Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.