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Hangout: Killing Floor

By Shamus
on Monday Jun 8, 2015
Filed under:
Spoiler Warning

Killing Floor: Post-Zombie Economics

By Shamus
on Tuesday Jan 29, 2013
Filed under:
Spoiler Warning

Bad and Wrong Music Lessons

A music lesson for people who know nothing about music, from someone who barely knows anything about music.


Could Have Been Great

Here are four games that could have been much better with just a little more work.


Games and the Fear of Death

Why killing you might be the least scary thing a game can do.


Quakecon Keynote 2013 Annotated

An interesting but technically dense talk about gaming technology. I translate it for the non-coders.



A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.



Why Google sucks, and what made me switch to crowdfunding for this site.


Object-Oriented Debate

There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.


Are Lootboxes Gambling?

Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?


Twelve Years

Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.


Free Radical

The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.


If Star Wars Was Made in 2006?

Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?


Spoiler Warning:
The Last of Us

A beautiful, masterful, heart-wrenching bit of cinema mixed with a completely rote and uninspired set of mechanics.