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Shamus Plays LOTRO #25: One Time, At Bandit Camp…

By Shamus
on Sunday Aug 21, 2016
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Shamus Plays




Shamus Plays LOTRO #24: Shortcut to Marsh Doom

By Shamus
on Sunday Aug 14, 2016
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Shamus Plays




Shamus Plays LOTRO #23: Jailbreak

By Shamus
on Sunday Aug 7, 2016
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Shamus Plays LOTRO #22: Welcome to Chetwood – Again!

By Shamus
on Sunday Jul 31, 2016
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Shamus Plays LOTRO #21: Combe Over

By Shamus
on Sunday Jul 17, 2016
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Shamus Plays LOTRO #20: Way Out East

By Shamus
on Sunday Jul 10, 2016
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Shamus Plays LOTRO #19: I Don’t Have Any Friends

By Shamus
on Sunday Jul 3, 2016
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Shamus Plays LOTRO #18: Tall Tales from Short People!

By Shamus
on Sunday Jun 26, 2016
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Shamus Plays LOTRO #14: Sogmorten

By Shamus
on Sunday May 29, 2016
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Lord of the Rings Online #13: The Ghost Busker

By Shamus
on Sunday May 22, 2016
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Lord of the Rings Online #11: Easy As Pie!

By Shamus
on Sunday May 8, 2016
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Lord of the Rings Online #10: Gold Farming

By Shamus
on Sunday May 1, 2016
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Shamus Plays




Ludonarrative Dissonance

What is this silly word, why did some people get so irritated by it, and why did it fall out of use?

 

Batman v. Superman Wasn't All Bad

It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.

 

Why Batman Can't Kill

His problem isn't that he's dumb, the problem is that he bends the world he inhabits.

 

The Best of 2011

My picks for what was important, awesome, or worth talking about in 2011.

 

The Strange Evolution of OpenGL

Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.

 

The Plot-Driven Door

You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.

 

Overused Words in Game Titles

I scoured the Steam database to figure out what words were the most commonly used in game titles.

 

The Witch Watch

My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.

 

Dead Island

A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.

 

Quakecon Keynote 2013 Annotated

An interesting but technically dense talk about gaming technology. I translate it for the non-coders.

 

The Gradient of Plot Holes

Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.

 

Trashing the Heap

What does it mean when a program crashes, and why does it happen?