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Diecast #55: Mailbag!

By Shamus
on Monday Apr 28, 2014
Filed under:
Diecast




Publisher Priorities

By Shamus
on Monday Mar 31, 2008
Filed under:
Rants




The Plot-Driven Door

By Shamus
on Monday Feb 12, 2007
Filed under:
Game Design




Neverwinter Nights 2: Nitpicks

By Shamus
on Friday Jan 19, 2007
Filed under:
Game Reviews




Neverwinter Nights 2: First Impressions

By Shamus
on Thursday Jan 18, 2007
Filed under:
Game Reviews




Neverwinter Nights 2: Ending

By Shamus
on Sunday Jan 14, 2007
Filed under:
Game Reviews




Top 64 Videogames

Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.

 

Push the Button!

Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.

 

Could Have Been Great

Here are four games that could have been much better with just a little more work.

 

Twelve Years

Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.

 

Marvel's Civil War

Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?

 

Spoiler Warning:
Dishonored

Part Thief, part Assassins Creed, part BioWare-style RPG. A game at once unique and yet very familiar. We're actually pretty divided on how it turned out.

 

Spoiler Warning:
BioShock

A confusing game that's really smart for a shooter, but kind of dumb compared to its RPG-focused forebears.

 

Trusting the System

How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?

 

Dead or Alive 5 Last Round

I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.

 

Chainmail Bikini

A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.

 

Bad and Wrong Music Lessons

A music lesson for people who know nothing about music, from someone who barely knows anything about music.

 

Project Frontier

A programming project where I set out to make a gigantic and complex world from simple data.