About the Author
Mass Effect
Final Fantasy X
Batman:Arkham City
Borderlands Series
Weekly Column
Champions Online
World of Warcraft
DM of the Rings
Good Robot
Project Frontier
Forums
"Music"



Diecast #55: Mailbag!

By Shamus
on Monday Apr 28, 2014
Filed under:
Diecast




Publisher Priorities

By Shamus
on Monday Mar 31, 2008
Filed under:
Rants




The Plot-Driven Door

By Shamus
on Monday Feb 12, 2007
Filed under:
Game Design




Neverwinter Nights 2: Nitpicks

By Shamus
on Friday Jan 19, 2007
Filed under:
Game Reviews




Neverwinter Nights 2: First Impressions

By Shamus
on Thursday Jan 18, 2007
Filed under:
Game Reviews




Neverwinter Nights 2: Ending

By Shamus
on Sunday Jan 14, 2007
Filed under:
Game Reviews




The Opportunity Crunch

No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.

 

Object-Oriented Debate

There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.

 

Bad and Wrong Music Lessons

A music lesson for people who know nothing about music, from someone who barely knows anything about music.

 

Programming Language for Games

Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?

 

Twelve Years

Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.

 

Shamus Plays LOTRO

As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.

 

Philosophy of Moderation

The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.

 

Fable II

The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.

 

Fixing Match 3

For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.

 

What is Piracy?

It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.

 

The Game That Ruined Me

Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.

 

Quakecon 2011 Keynote Annotated

An interesting but technically dense talk about gaming technology. I translate it for the non-coders.