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Diecast #167: Mystic Messenger, Star Citizen, PS4 Pro

By Shamus
on Monday Sep 12, 2016
Filed under:
Diecast




Diecast #150: Star Fox, Playstation 4.5, Mirrors Edge

By Shamus
on Monday Apr 25, 2016
Filed under:
Diecast




E3 2015 Playstation Press Conference

By Shamus
on Friday Jul 3, 2015
Filed under:
Spoiler Warning




Reset Button: Playstation 3

By Shamus
on Tuesday Jan 20, 2015
Filed under:
Movies




Diecast #70: Gamespot Layoffs, Playstation Now, Mailbag, Star Citizen

By Shamus
on Monday Aug 4, 2014
Filed under:
Diecast




Experienced Points: The Great Framerate Debate

By Shamus
on Tuesday May 27, 2014
Filed under:
Column




Experienced Points: Housecall

By Shamus
on Friday Mar 13, 2009
Filed under:
Column




Ludonarrative Dissonance

What is this silly word, why did some people get so irritated by it, and why did it fall out of use?

 

Another PC Golden Age?

Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.

 

Spoiler Warning:
Metro 2033

A videogame adaptation of a Russian novel about living in the metro system after the world ends. Successful or not, it's completely unique among shooters.

 

Grand Theft Railroad

Grand Theft Auto is a lousy, cheating jerk of a game.

 

Deus Ex and The Treachery of Labels

Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.

 

Spoiler Warning:
Dishonored

Part Thief, part Assassins Creed, part BioWare-style RPG. A game at once unique and yet very familiar. We're actually pretty divided on how it turned out.

 

The Best of 2015

My picks for what was important, awesome, or worth talking about in 2015.

 

Dead Island

A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.

 

Shamus Plays WOW

Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.

 

Spoiler Warning:
The Walking Dead

This game had lots of false choice and barely any gameplay. So what made it resonate so powerfully with audiences?

 

Silent Hill 2 Plot Analysis

A long-form analysis on one of the greatest horror games ever made.

 

Spec Ops: The Line

A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?