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Diecast #167: Mystic Messenger, Star Citizen, PS4 Pro

By Shamus
on Monday Sep 12, 2016
Filed under:

Diecast #150: Star Fox, Playstation 4.5, Mirrors Edge

By Shamus
on Monday Apr 25, 2016
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E3 2015 Playstation Press Conference

By Shamus
on Friday Jul 3, 2015
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Industry Events

Reset Button: Playstation 3

By Shamus
on Tuesday Jan 20, 2015
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Diecast #70: Gamespot Layoffs, Playstation Now, Mailbag, Star Citizen

By Shamus
on Monday Aug 4, 2014
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Experienced Points: The Great Framerate Debate

By Shamus
on Tuesday May 27, 2014
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Experienced Points: Housecall

By Shamus
on Friday Mar 13, 2009
Filed under:

Fable II

The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.


Spoiler Warning:
Alan Wake

This game was a critical darling before release, so what happened that prevented it from resonating with audiences?


Twelve Years

Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.


Mass Effect Retrospective

A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.


Quakecon 2012 Annotated

An interesting but technically dense talk about gaming technology. I translate it for the non-coders.


The Middle Ages

Would you have survived in the middle ages?


Philosophy of Moderation

The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.


The Plot-Driven Door

You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.


Final Fantasy X

A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.


Starcraft 2: Rush Analysis

I write a program to simulate different strategies in Starcraft 2, to see how they compare.


My Music

Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.


In Defense of Crunch

Crunch-mode game development isn't good, but sometimes it happens for good reasons.