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Quakecon Keynote 2013 Annotated: Part 4

By Shamus
on Sunday Aug 11, 2013
Filed under:
Programming




Quakecon Keynote 2013 Annotated: Part 3

By Shamus
on Wednesday Aug 7, 2013
Filed under:
Programming




Quakecon Keynote 2013 Annotated: Part 1

By Shamus
on Sunday Aug 4, 2013
Filed under:
Programming




John Carmack 2012 Keynote Annotated:
Part 1

By Shamus
on Tuesday Aug 7, 2012
Filed under:
Video Games




Denuvo and the "Death" of Piracy

Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.

 

Lost Laughs in Leisure Suit Larry

Why was this classic adventure game so funny in the 80's, and why did it stop being funny?

 

Silent Hill Turbo HD II

I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.

 

Quakecon Keynote 2013 Annotated

An interesting but technically dense talk about gaming technology. I translate it for the non-coders.

 

The Loot Lottery

What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?

 

Project Button Masher

I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.

 

Another PC Golden Age?

Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.

 

Batman v. Superman Wasn't All Bad

It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.

 

Silent Hill Origins

Here is a long look at a game that tries to live up to a big legacy and fails hilariously.

 

PC Hardware is Toast

This is why shopping for graphics cards is so stupid and miserable.

 

Crysis 2

Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?

 

Tenpenny Tower

Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.