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John Carmack 2012 Keynote Annotated:
Part 2

By Shamus
on Wednesday Aug 8, 2012
Filed under:
Video Games




John Carmack 2012 Keynote Annotated:
Part 1

By Shamus
on Tuesday Aug 7, 2012
Filed under:
Video Games




Reset Button: Megatextures

By Shamus
on Thursday Feb 16, 2012
Filed under:
Game Design




Fixing Match 3

For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.

 

Silent Hill 2 Plot Analysis

A long-form analysis on one of the greatest horror games ever made.

 

Overthinking Zombies

Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.

 

Tenpenny Tower

Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.

 

Why I Hated Resident Evil 4

Ever wonder how seemingly sane people can hate popular games? It can happen!

 

Juvenile and Proud

Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.

 

Game at the Bottom

Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?

 

My Music

Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.

 

Final Fantasy X

A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.

 

PC Hardware is Toast

This is why shopping for graphics cards is so stupid and miserable.

 

Object-Oriented Debate

There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.

 

If Star Wars Was Made in 2006?

Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?