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Experienced Points: What Made Silent Hill 2 Great and Why the Devs Don’t Get It

By Shamus
on Tuesday Aug 26, 2014
Filed under:
Column




P.T. Part 3 – An Exorcise in Futility

By Shamus
on Friday Aug 22, 2014
Filed under:
Spoiler Warning




P.T. Part 2 – They’re Calling to Me From Hello

By Shamus
on Thursday Aug 21, 2014
Filed under:
Spoiler Warning




P.T. Part 1

By Shamus
on Wednesday Aug 20, 2014
Filed under:
Spoiler Warning




ZP on Silent Hill 2

By Shamus
on Wednesday Aug 19, 2009
Filed under:
Movies




Review:
Silent Hill Turbo HD II

By Shamus
on Tuesday Dec 23, 2008
Filed under:
Video Games




Silent Hill Homecoming:
Final Thoughts

By Shamus
on Monday Dec 22, 2008
Filed under:
Game Reviews




Stolen Pixels #47:
The Obligatory Cameo

By Shamus
on Tuesday Dec 16, 2008
Filed under:
Column




Stolen Pixels #46:
How to Meet Women

By Shamus
on Friday Dec 12, 2008
Filed under:
Column




Stolen Pixels #45:
New and Improved!

By Shamus
on Tuesday Dec 9, 2008
Filed under:
Column




Silent Hill Homecoming:
Down is the new Up

By Shamus
on Tuesday Dec 2, 2008
Filed under:
Game Reviews




Silent Hill Series

By Shamus
on Monday Nov 17, 2008
Filed under:
Game Reviews




MMO Population Problems

Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?

 

DM of the Rings

Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.

 

Denuvo and the "Death" of Piracy

Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.

 

Quakecon 2011 Keynote Annotated

An interesting but technically dense talk about gaming technology. I translate it for the non-coders.

 

Spoiler Warning:
Mass Effect 3

Everyone was so worked up about how terrible the ending was that they overlooked how terrible everything else was. We're here to fix that.

 

Spoiler Warning:
The Walking Dead

This game had lots of false choice and barely any gameplay. So what made it resonate so powerfully with audiences?

 

The Mistakes DOOM Didn't Make

How did this game avoid all the usual stupidity that ruins remakes of classic titles?

 

Deus Ex and The Treachery of Labels

Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.

 

Philosophy of Moderation

The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.

 

Good to be the King?

Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?

 

Games and the Fear of Death

Why killing you might be the least scary thing a game can do.

 

Twelve Years

Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.