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Dénouement 2015 Part 4: The End

By Shamus
on Thursday Dec 17, 2015
Filed under:
Video Games

Diecast #13: Star Wars Exclusive, Diablo III Integer Overflow

By Shamus
on Thursday May 16, 2013
Filed under:

Diecast #10: SimToothpaste, MMO Permadeath, and More Graphics

By Shamus
on Tuesday Apr 23, 2013
Filed under:

Sim Sickly

By Shamus
on Wednesday Mar 13, 2013
Filed under:

Spoiler Warning:
The Walking Dead

This game had lots of false choice and barely any gameplay. So what made it resonate so powerfully with audiences?


Spoiler Warning:

A game that dares to ask what it means to be alive, what it means to be human, and why should you bother trying to answer the first two questions?


Spoiler Warning:
Marlow Briggs

This game is bonkers. It's wild, it's crazy, and it makes no sense. You have to see it to understand the silly.


Spoiler Warning:
Fallout 4

Is Fallout 4 the greatest videogame ever made? No. No it is not.


The No Politics Rule

Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.


Project Octant

A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.


Spoiler Warning:
Mass Effect 3

Everyone was so worked up about how terrible the ending was that they overlooked how terrible everything else was. We're here to fix that.


Programming Language for Games

Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?


Spoiler Warning:
Deus Ex:Human Revolution

Is this a masterful improvement on modern shooters, or a dumbed-down bastardization of its predecessor? Can it be both?


The Plot-Driven Door

You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.


Mass Effect Retrospective

A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.


The Gradient of Plot Holes

Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.