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Spec Ops: The Line:
Operation FUBAR Part 2 of 2

By Shamus
on Thursday Aug 23, 2012
Filed under:
Game Reviews




Spec Ops: The Line:
Operation FUBAR Part 1 of 2

By Shamus
on Wednesday Aug 22, 2012
Filed under:
Game Reviews




Spec Ops: The Line: The Art

By Shamus
on Wednesday Aug 1, 2012
Filed under:
Game Reviews




Batman: Arkham City

A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.

 

Batman v. Superman Wasn't All Bad

It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.

 

Silent Hill Origins

Here is a long look at a game that tries to live up to a big legacy and fails hilariously.

 

Borderlands Series

A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.

 

Artless in Alderaan

People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.

 

Free Radical

The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.

 

Spoiler Warning:
Mass Effect 2

What happens when you take a smart game with bland mechanics and turn it into a bland game with servicible mechanics?

 

Quakecon 2012 Annotated

An interesting but technically dense talk about gaming technology. I translate it for the non-coders.

 

Trekrospective

A look back at Star Trek, from the Original Series to the Abrams Reboot.

 

Denuvo and the "Death" of Piracy

Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.

 

Object-Disoriented Programming

C++ is a wonderful language for making horrible code.

 

Pixel City Dev Blog

An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.