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Starcraft 2: Story Time

By Shamus
on Thursday Jun 20, 2013
Filed under:
Game Reviews




Starcraft 2: Rush Analysis

By Shamus
on Thursday Jun 13, 2013
Filed under:
Programming




Starcraft 2: The Digital Colosseum

By Shamus
on Thursday May 30, 2013
Filed under:
Video Games




How I Came to own Starcraft 2

By Shamus
on Thursday May 23, 2013
Filed under:
Video Games




Starcraft 2: Moonglade vs. Knight Light

By Shamus
on Saturday May 4, 2013
Filed under:
Video Games




Starcraft Units

By Shamus
on Saturday Sep 13, 2008
Filed under:
Movies




Starcraft: Bot Fight

By Shamus
on Wednesday Apr 9, 2008
Filed under:
Game Reviews




Starcraft Evolution

By Shamus
on Wednesday Mar 26, 2008
Filed under:
Game Reviews




Starcraft II

By Shamus
on Tuesday Mar 25, 2008
Filed under:
Game Reviews




Spoiler Warning:
KOTOR

Knights of the Old Republic. It's charming, odd, glitchy, and captures the feel of classic Star Wars better than 90% of the Star Wars games out there.

 

In Defense of Crunch

Crunch-mode game development isn't good, but sometimes it happens for good reasons.

 

Video Compression Gone Wrong

How does image compression work, and why does it create those ugly spots all over some videos and not others?

 

Spoiler Warning:
Metro 2033

A videogame adaptation of a Russian novel about living in the metro system after the world ends. Successful or not, it's completely unique among shooters.

 

Silent Hill Origins

Here is a long look at a game that tries to live up to a big legacy and fails hilariously.

 

Mass Effect 3 Ending Deconstruction

Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.

 

Quakecon 2012 Annotated

An interesting but technically dense talk about gaming technology. I translate it for the non-coders.

 

Spoiler Warning:
Mass Effect 3

Everyone was so worked up about how terrible the ending was that they overlooked how terrible everything else was. We're here to fix that.

 

Starcraft: Bot Fight

Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.

 

The Strange Evolution of OpenGL

Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.

 

The Disappointment Engine

No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.

 

Batman: Arkham Origins

A breakdown of how this game faltered when the franchise was given to a different studio.