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Diecast #156: Steam Summer Sale, Witcher 3, Mailbag

By Shamus
on Monday Jun 27, 2016
Filed under:
Diecast




Hangout: Steamtroller: It’s Over!

By Shamus
on Friday Dec 4, 2015
Filed under:
Notices




Hangout Friday Dec 4: Steam Controller!

By Shamus
on Monday Nov 30, 2015
Filed under:
Notices




Experienced Points: The Digital Distribution Wars Are On Again

By Shamus
on Tuesday May 12, 2015
Filed under:
Column




Diecast #80: Gotham, John Wick, The Fall, Overwatch

By Shamus
on Monday Nov 10, 2014
Filed under:
Diecast




Diecast #66: LEGO Movie, Divinity, Valiant Hearts

By Shamus
on Tuesday Jul 15, 2014
Filed under:
Diecast




Skyrim EP46: Enchanting Questions Part 1

By Shamus
on Wednesday Jun 25, 2014
Filed under:
Spoiler Warning




Experienced Points: One Platform to Rule Them All

By Shamus
on Tuesday Apr 1, 2014
Filed under:
Column




Diecast: GDC 2014

By Shamus
on Friday Mar 28, 2014
Filed under:
Diecast




Diecast #40: Happy New Years Evesmass-ica.

By Shamus
on Wednesday Jan 1, 2014
Filed under:
Diecast




Diecast #32: Steam Machines, Permadeath in Far Cry 2

By Shamus
on Thursday Oct 3, 2013
Filed under:
Diecast




Diecast #21: Steam Sale, Mortal Kombat, Deus Ex

By Shamus
on Tuesday Jul 16, 2013
Filed under:
Diecast




Chainmail Bikini

A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.

 

Denuvo and the "Death" of Piracy

Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.

 

Project Button Masher

I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.

 

The Strange Evolution of OpenGL

Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.

 

The Loot Lottery

What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?

 

In Defense of Crunch

Crunch-mode game development isn't good, but sometimes it happens for good reasons.

 

Games and the Fear of Death

Why killing you might be the least scary thing a game can do.

 

Pixel City Dev Blog

An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.

 

Lost Laughs in Leisure Suit Larry

Why was this classic adventure game so funny in the 80's, and why did it stop being funny?

 

What Does a Robot Want?

No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.

 

Batman v. Superman Wasn't All Bad

It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.

 

Game at the Bottom

Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?