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By Shamus
on Thursday Aug 1, 2013
Filed under:
Game Design

The Best of 2013

My picks for what was important, awesome, or worth talking about in 2013.


Game at the Bottom

Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?


Artless in Alderaan

People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.


Do It Again, Stupid

One of the highest-rated games of all time has some of the least interesting gameplay.


What is Piracy?

It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.


Starcraft: Bot Fight

Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.


The Best of 2012

My picks for what was important, awesome, or worth talking about in 2012.


Joker's Last Laugh

Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.


Philosophy of Moderation

The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.


Spoiler Warning:
The Walking Dead

This game had lots of false choice and barely any gameplay. So what made it resonate so powerfully with audiences?


Project Octant

A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.


The Death of Half-Life

Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?