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Diecast #93: Nintendoh, Game Development Sucks, Mailbag

By Shamus
on Monday Feb 16, 2015
Filed under:
Diecast




Diecast #89: 2014 Happened

By Shamus
on Monday Jan 19, 2015
Filed under:
Diecast




Thief Autopsy Part 5: Change of Plans

By Shamus
on Wednesday Apr 9, 2014
Filed under:
Video Games




Thief Autopsy Part 4: A Friend in Need

By Shamus
on Thursday Apr 3, 2014
Filed under:
Video Games




Thief Autopsy Part 3: Dirty Secrets

By Shamus
on Thursday Mar 27, 2014
Filed under:
Video Games




Thief Autopsy Part 2: Dust to Dust

By Shamus
on Wednesday Mar 26, 2014
Filed under:
Video Games




Thief Autopsy Part 1: Prologue

By Shamus
on Monday Mar 24, 2014
Filed under:
Video Games




Errant Signal: Thief (2014)

By Shamus
on Thursday Mar 20, 2014
Filed under:
Video Games




Skyrim EP16: Wolves Aren’t Evil

By Shamus
on Wednesday Mar 19, 2014
Filed under:
Spoiler Warning




Experienced Points: 10 Great Things About the Thief Reboot

By Shamus
on Tuesday Mar 11, 2014
Filed under:
Column




Experienced Points: Cutscenes Stole my Thief Game

By Shamus
on Tuesday Mar 4, 2014
Filed under:
Column




Diecast #47: Thief

By Shamus
on Tuesday Mar 4, 2014
Filed under:
Diecast




Autoblography

The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.

 

D&D Campaign

WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.

 

Quakecon Keynote 2013 Annotated

An interesting but technically dense talk about gaming technology. I translate it for the non-coders.

 

The No Politics Rule

Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.

 

Project Button Masher

I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.

 

Programming Language for Games

Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?

 

Lost Laughs in Leisure Suit Larry

Why was this classic adventure game so funny in the 80's, and why did it stop being funny?

 

Object-Oriented Debate

There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.

 

Starcraft 2: Rush Analysis

I write a program to simulate different strategies in Starcraft 2, to see how they compare.

 

Was it a Hack?

A big chunk of the internet went down in October of 2016. What happened? Was it a hack?

 

Deus Ex and The Treachery of Labels

Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.

 

The Strange Evolution of OpenGL

Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.