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"Music"



The Gradient of Plot Holes

By Shamus
on Sunday Dec 21, 2014
Filed under:
Nerd Culture




Trek Week: The Original Series

By Shamus
on Monday Dec 1, 2014
Filed under:
Nerd Culture




Trek Week: Introduction, Enterprise

By Shamus
on Sunday Nov 30, 2014
Filed under:
Nerd Culture




Final Fantasy X

A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.

 

Megatextures

A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.

 

Grand Theft Railroad

Grand Theft Auto is a lousy, cheating jerk of a game.

 

Spoiler Warning:
The Walking Dead

This game had lots of false choice and barely any gameplay. So what made it resonate so powerfully with audiences?

 

Mass Effect 3 Ending Deconstruction

Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.

 

Project Octant

A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.

 

The Best of 2013

My picks for what was important, awesome, or worth talking about in 2013.

 

Object-Oriented Debate

There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.

 

Starcraft 2: Rush Analysis

I write a program to simulate different strategies in Starcraft 2, to see how they compare.

 

The Gradient of Plot Holes

Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.

 

Juvenile and Proud

Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.

 

Do It Again, Stupid

One of the highest-rated games of all time has some of the least interesting gameplay.