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The Gradient of Plot Holes

By Shamus
on Sunday Dec 21, 2014
Filed under:
Nerd Culture




Trek Week: The Original Series

By Shamus
on Monday Dec 1, 2014
Filed under:
Nerd Culture




Trek Week: Introduction, Enterprise

By Shamus
on Sunday Nov 30, 2014
Filed under:
Nerd Culture




Object-Oriented Debate

There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.

 

Dead Island

A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.

 

The Opportunity Crunch

No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.

 

Hardware Review

So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.

 

A Lack of Vision and Leadership

People fault EA for being greedy, but their real sin is just how terrible they are at it.

 

Mass Effect 3 Ending Deconstruction

Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.

 

Quakecon 2011 Keynote Annotated

An interesting but technically dense talk about gaming technology. I translate it for the non-coders.

 

Secret of Good Secrets

Sometimes in-game secrets are fun and sometimes they're lame. Here's why.

 

Spoiler Warning:
Metro 2033

A videogame adaptation of a Russian novel about living in the metro system after the world ends. Successful or not, it's completely unique among shooters.

 

The Best of 2011

My picks for what was important, awesome, or worth talking about in 2011.

 

Spoiler Warning:
Dishonored

Part Thief, part Assassins Creed, part BioWare-style RPG. A game at once unique and yet very familiar. We're actually pretty divided on how it turned out.

 

Game at the Bottom

Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?