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The Witch Watch: The Lost Paragraphs

By Shamus
on Sunday Jul 1, 2012
Filed under:
Projects




Win a Copy of The Witch Watch

By Shamus
on Thursday Apr 26, 2012
Filed under:
Notices




Mass Effect 3 and The Witch Watch

By Shamus
on Wednesday Mar 14, 2012
Filed under:
Personal




The Witch Watch: The Origin and Characters

By Shamus
on Sunday Mar 11, 2012
Filed under:
Projects




The Witch Watch: Gilbert Is Dead

By Shamus
on Monday Mar 5, 2012
Filed under:
Projects




The Witch Watch in Print:
Buy This Dang Thing Already

By Shamus
on Friday Mar 2, 2012
Filed under:
Projects




The Witch Watch:Open Thread

By Shamus
on Thursday Mar 1, 2012
Filed under:
Projects




Witch Watch: Digital Edition Available

By Shamus
on Monday Feb 27, 2012
Filed under:
Projects




Witch Watch: Proofs

By Shamus
on Friday Feb 24, 2012
Filed under:
Projects




Diablo III Retrospective

We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.

 

Ludonarrative Dissonance

What is this silly word, why did some people get so irritated by it, and why did it fall out of use?

 

D&D Campaign

WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.

 

Bad and Wrong Music Lessons

A music lesson for people who know nothing about music, from someone who barely knows anything about music.

 

DM of the Rings

Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.

 

Was it a Hack?

A big chunk of the internet went down in October of 2016. What happened? Was it a hack?

 

Spec Ops: The Line

A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?

 

Why The Christmas Shopping Season is Worse Every Year

Everyone hates Black Friday sales. Even retailers! So why does it exist?

 

Spoiler Warning:
Dishonored

Part Thief, part Assassins Creed, part BioWare-style RPG. A game at once unique and yet very familiar. We're actually pretty divided on how it turned out.

 

Self-Balancing Gameplay

There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.

 

Silent Hill 2 Plot Analysis

A long-form analysis on one of the greatest horror games ever made.

 

Mass Effect Retrospective

A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.