I don’t normally partake of “dailies” in MMORPGs. For those who don’t know, “dailies” are a traditional component of MMORPGs that USUALLY aren’t included in the initial release of the game. Or at least, that’s the way it started; newer games frequently have this repeatable content included from the beginning. Dailies are most often repeatable quests using assets already in the game. A good example would be adding a repeatable quest that is nothing more than doing the basic parts of a story quest once per day. For instance, if you had to fight through a bunch of enemies to reach an NPC you needed to talk to in order to advance the story; the “daily” version would just be having to go kill 10 of those enemies again. The reward, instead of moving the story along (since you’ve already done that) will usually be some of the game’s primary currency, PLUS some “reputation” currency. The “reputation” will be assigned to a faction connected to that area of the game, or to some kind of bigger faction…it can be as general or highly specific as you want. The IMPORTANT part isn’t the additional XP and money that you may or may not receive. The REPUTATION currency can be saved up and then spent with a new vendor added that will sell items UNIQUE to that reputation faction. I never did dailies in World of Warcraft until I started collecting mounts, and I found that dozens of factions in WoW offered a special mount. For FREE, you just had to play the game a lot. In Star Wars: The Old Republic, I only recently started looking into the reputation awards available from different vendors and found not only MOUNTS/VEHICLES, but ARMOR DYES. So, I started doing dailies with Rix’larril’an.
Continue reading 〉〉 “SWTOR: NO PUNS ABOUT DAILIES”