This is an unusual one. It’s probably the first & last single-panel comic I’ll ever make for Stolen Pixels. This is also one of those rare cases where I regret my overly verbose style. I wanted to show as much of the image as possible, and I pruned the text as much as I could, but in the end I really had to obscure a lot of it to make my point.
When you’re making screencap comics, it can sometimes be a bit hard to make fun of a game you refuse to buy. Since they’re even charging for the Spore demo, I thought I was going to be left without the means to mock the game. Then I discovered that the various videos in the ever-present ad campaign provided me with all the tools I needed.
Project Frontier
A programming project where I set out to make a gigantic and complex world from simple data.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
Overthinking Zombies
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
One thought on “Stolen Pixels #20:Not All Change is Progress”
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