Stolen Pixels #39:
Not a People Person

By Shamus Posted Tuesday Nov 18, 2008

Filed under: Column 9 comments

I neglected to link to Stolen Pixels #38 last Friday, which was about the classic “War Never Changes” intro to the Fallout games. Allow me to do so now. And no, I’d never seen that particular Perry Bible Fellowship and this was not a reference to that. I was just trying to throw in some quasi-50’s lingo, in keeping with the style of the game.

Now, moving on to current events: Today we have yet another Fallout comic. This is more fantasy than parody, I’m afraid.

Comments are open for this one. Knock yourselves out.

(Also, for what it’s worth: This is post #2000. Yay base ten.)

 


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9 thoughts on “Stolen Pixels #39:
Not a People Person

  1. yd says:

    “yet another Fallout comic” links to a listing of all of your comics and #38 – Untenable is the most recent.

    Does this mean you will be doing a write-up of the game as well?

  2. Jeremiah says:

    Yeah, doesn’t look like the newest one has been made available yet.

  3. LintMan says:

    Yep, it still seems unavailable. But in unrelated news, I just spotted this: http://www.gamasutra.com/php-bin/news_index.php?story=20998

    It looks like Stardock was not only trying to get the rights to MOM, but also to Star Control. Unfortunately, it seems they failed on both fronts. I wonder what the hitch was.

    Stardock would have been a great choice for a Starcon sequel, but Toys For Bob is also still trying to get the OK to make a sequel to it, and they would probably be the best choice.

    I love Brad Wardell’s quote from the article: “If you’re making a game that ends with ‘3,’ or Something: The Sequel, it should be similar to the original game”. “Don’t go off and say, ‘I have my own artistic vision.’ Okay, good — so call it something else. Don’t ride the coattails of the people who came before you to launch your own artistic vision.”

    Amen, brother!

    Wardell also talks about making an old-school Baldur’s Gate-style party-oriented RPG and points out people’s desire for Minsc type character party interaction.

  4. yd says:

    Now that the comic’s up, I agree. My girlfriend and I are playing it (fighting over the same computer) and our choices are pretty much the same, even though we chose fairly different characters. It’s a fun game, but I don’t see a lot of opportunity to experience a different game if I roll a different person.

    One thing you can definitely do is cut off quests by being snarky. My current character isn’t “good” as such, but he’s happy to flatter in order to get what he wants. As a result, he is getting more quests and more information than my girlfriend’s character, who is often snarky and cuts off quest options left and right.

    It’s a fun game and exploring it has taken up 30 hours of my life already. It was well worth the $50 spent.

  5. Drew says:

    LintMan, when you said “MOM”, I immediately thought of Mail Order Monsters, not Master of Magic. I was so excited. I miss my lionbear.

  6. BarGamer says:

    I also went for high Perception and 1 Charisma, but I was a nice guy, so I didn’t pick horribly-mean dialogue choices. Except for Butch, that guy totally deserved getting his face smashed in. XD

  7. Speaking of smashing Butch’s face in (and the rest of his gang of morons) I found the limits of the AI system pretty quickly. Which is a shame. Still, it was a nice surprise when my Very Evil Pirate of the Waste character was bounty hunted, much later on in the game. I don’t think thats connected, though lol

  8. Acksiom says:

    Huh. And here I thought you were talking about this PBF.

  9. ClearWater says:

    Only 48 more to 2048, or 100,000,000,000 in base 2!

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