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Diecast #133: Disney, Mailbag

By Shamus
on Monday Dec 21, 2015
Filed under:


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Hosts: Josh, Shamus, Campster, Mumbles. Episode edited by Rachel.

No Star Wars talk this week. It’s a little too soon. But I suspect next week will be the big spoiler discussion. Be ready!

Show notes:

00:00:45: Disney Land vs. Disney World

Mumbles went on her honeymoon last week, and she went to Disney Land / World. I said I didn’t know the difference. So she explained.

I still don’t know the difference. She tried.

00:29:51: Voice acting and realism

Dear Diecast:

Though Dark Souls is known for being hard, it is also known for its aesthetic. One aspect where I really appreciated the attention to detail was in the voice acting for the player character: In most games, when the player character gets hurt, you hear a fairly unbelieveable “ouch” or “oof” just to alert you, but Dark Souls makes it sound like your character is really in pain! (Particularly if you choose a female character)

Do you think other games are as deliberate about not doing what Dark Souls is deliberate about doing? Obviously we don’t want to be seriously concerned about, say, Mario’s wellbeing when he touches a goomba, but in the endless supply of World War 2 shooters, the voice acting is suprisingly lacking. Is this an example of most games failing to be realistic, or an example where we really shouldn’t have realism as a goal?


00:38:12: Warming up for the show

Dear Diecast:
You’ve described the origins of the Diecast as a warmup before Spoiler Warning. Now that the Diecast has proven successful and taken on a life of its own, do you need a warmup for the warmup?


00:41:20: KOTOR remake?

00:44:41: You knew exactly what you were doing When you asked this question, Arron.

01:00:45: Trapped on a desert island with…

Comments (83)

  1. Mumbles says:

    OKAY I ADMIT THAT THE DOME THING MAY NOT BE REAL I’M NOT CONVINCED EITHER WAY. But my main point was that he wanted a climate controlled living area so yeah 8|

    • Wide And Nerdy â„¢ says:

      Can’t we just get beyond the dome?

      EDIT:MST3K reference. Not really directed at you. I just couldn’t resist.

      Also, caught the exchange between you and Campster on Twitter. At least you’re not the only one who thought that. If a bunch of newspapers thought there was a dome, you can’t be blamed.

    • Sleeping Dragon says:

      To be fair, having a dome where he could basically be “I’m feeling good, today it’s sunshine!” or “There better be some amazing technology or it’s rain and hail for you peons!” sounds pretty in character for what I heard about Walt. Heck, he’d probably want a feature to be able to strike select people with lightning.

  2. Da Mage says:

    I don’t know if you realise, but the diecast is called “Diecast 131” in it’s song title, which makes it show up incorrect in music players.

  3. Wide And Nerdy â„¢ says:

    The Diecast file is named correctly but the title associated with the file is named Diecast 131. Was a little confusing. I downloaded the ogg file directly.

  4. krellen says:

    I am going to see Star Wars tomorrow evening with my brother who is in town for the holidays. I SHALL BE PREPARED.

  5. Peter H. Coffin says:

    I wanna go on the Mumbles Tour of DisneyLand. That sounds like fun.

  6. Wide and Nerdy says:

    To finally join everyone else in throwing my state under a bus, Florida would be an interesting Fallout setting. We have the swamps, the python problem, gators, and yes our odd mix of cultures leads to a lot of amusing weirdness that could be fodder for Fallout. We already have people that will eat your face and that’s in real life.

    Frankly the weather here is kind of hostile already. If civilization fell, I’d high tail it up to North Carolina. I couldn’t stand to be here without AC. Nobody could

    And I like that Fallout is goofy. I couldn’t get into this if it wasn’t. I’m really struggling with at when it comes to Wasteland 2.

    • Hitch says:

      I think if they ever take Fallout south that Florida would be a second choice. New Orleans, on the other hand, gives you the heat and humidity, irradiated swamp-creatures, southern weirdos (with extra Cajun spice), and for a delightful bonus: Voodoo. I’m not sure how radiation makes Voodoo manifest, but this is Fallout, facts and science just get in the way.

      • Merlin says:

        Nola would be lovely and is probably the best way to go assuming we make the most important setting change, of Fallout 5 taking place in a non-Bethesda dimension.

        I’d also make an oddball suggestion: Rapid City, South Dakota.

        Rapid City is a weird, nothing town in the middle of kind of middling-value farmland. It’s big enough to appear on maps (of… South Dakota) but it’s mostly tourist-trappy in an area that doesn’t get a whole lot of tourists. Which is to say, nobody’s putting much effort into bombing it, which makes it fertile ground for the franchise.

        Yes, pun intended. Actually being able to grow things (that are only somewhat irradiated) while still having at least a tiny bit of infrastructure means it’s suddenly super valuable land. Mount Rushmore isn’t too far away, so you can put in some crazy Americana throwback stuff. But you’ve also got abandoned ghost towns from the gold rush era, Native American reservations that could be branching out and reclaiming land & culture that was taken from them centuries ago, and generally just a whole lot of change and importance being put on an area that has never needed to support such a large number of people.

        Which, again, potentially interesting, but not a chance in hell if Bethesda’s making it.

      • Otters34 says:

        A new family of Loa, all about merciless survival in the post-apocalypse amid the storms and diseases that came after the bombs. Stranger things have come up from the Island Under the Sea.

      • Wide And Nerdy â„¢ says:

        We have an estimated 2 million Burmese Pythons in our Everglades and they’re huge. Its hopeless actually. I’m going to move to North Carolina. Can you just imagine the monsters? Leviathan? Ouroboros? Hydra? Gator Python hybrids (cmon gators, step it up and start eating snakes.)

        Man I need to make a game.

    • Nidokoenig says:

      I vaguely remember there were plans for a Fallout Tactics 2 set in Florida, including an area of swamp altered by a contaminated GECK. Ah, the Fallout wiki has an article on it. There’s also Fountain of Dreams, a sort-of sequel/knock off to Wasteland that was done by a different team.

    • Hal says:

      I didn’t play any of the fallout games; did the bombs fall everywhere, or just major cities like Boston/DC/etc.?

      It just seems like the outcome would be very different for cities that didn’t get obliterated. Life would even go on as “normal,” at least for a time.

      • Nidokoenig says:

        That’s basically the idea behind New Vegas, it didn’t have military significance so it got left to bake in the Mojave sun, IIRC.

        • Supahewok says:

          Actually, Las Vegas was targeted by something like 80 nuclear missiles, but House had predicted the war and had installed a defense system of lasers to knock them out. However, he’d miscalculated the launch of the missiles by a few days, and so didn’t have the Platinum Chip to bring all of his functions online. He still managed to shoot down something like 90% of the missiles, but a few got through, and the explosions knocked him offline until about a generation before the start of the game.

          So that’s why you still have some nuclear craters, like by the radar station, while most of Las Vegas was kept intact.

        • Wide And Nerdy â„¢ says:

          New Vegas survived because of Mr House. He gives you a specific account. He anticipated the bombs about a decade ahead and started building defenses in and around Las Vegas. He would have had it entirely intact if not for having to use a beta build of his defense grid operating system (the Platinum Chip contains the final stable build with all the drivers.) He was able to deflect or hack most of the missiles and none of the ones he missed struck the city proper.

          Dang, ninjaed by Supahewok

          But yeah, like he said, about 80. They were planning on glassing New Vegas. But not with a glass dome. That would be silly.

      • Merlin says:

        Per the ‘Great War’ entry on the Fallout Wiki…

        The nuclear exchange that characterized the Great War lasted for only a brief two hours, but was unbelievably destructive and reshaped the climate of the world even as it caused the fall of most of human civilization everywhere across the globe. More energy was released in the first moments of the Great War than all of the previous human conflicts in the history of the world combined. Entire mountain ranges were created as the ground buckled and moved under the strain of the cataclysmic pressure produced by numerous, concentrated atomic explosions. Rivers and oceans around the world were contaminated with the resulting radioactive fallout released by the relatively low-yield nuclear weapons used by all sides, and the climate changed horrifically. All the regions of Earth suffered from a single, permanent season once the initial dust blasted into the atmosphere by the nuclear explosions had settled ““ a scorching, radioactive desert summer.

        In the United States, the west coast was the first area hit by the bombs, allowing the east coast to receive a small warning. On the east coast, Pennsylvania and New York were among the first to be hit by the bombs, with Massachusetts and Washington D.C. being struck shortly afterwards.

        Despite the global destruction caused by the war, many areas remained habitable, with low and tolerable levels of radioactive fallout. The surviving humans were in some parts of Earth able to continue living in the ruins of the pre-War civilization, establishing new communities and even small cities.

        Some major global cities were not completely destroyed by the explosions because of their relatively low explosive yields, and cities such as Washington, D.C. even managed to maintain intact buildings, despite relatively close detonations. However, most city streets across the post-nuclear United States were (and continue) to be blocked with rubble from collapsing edifices. In the ruins of Washington, D.C., most of the city’s Metro system of subways remained intact. Though many Metro tunnels were blocked by collapsed masonry caused by the shock of the atomic explosions, the Metro’s tunnel network remains the easiest, if not the only, way to move around the D.C. ruins.

        Some of that is obviously colored by Bethesda’s takes (Entire mountain ranges were formed by the blasts! But America’s capitol was not roughed up significantly? Surely anyone nuking the country would reduce that to a smoldering crater.) but bottom line is that it’s not totally clear whether lots of stuff got hit or everything got hit. Though logic says that major metropolitan and/or military areas would be targeted more seriously.

        Fallouts 1 and 2 had you visiting LA and San Francisco though, so really the series has never been great about detailing the extent of the bombing.

        • James says:

          In Mothership Zeta i believe you see what i believe to be Beijing still apprently bright green, ignoring that fact that 200 years ect you could assume that the States and its Allies decided to fuck that place up hard.

          But little is known of Europe and the rest of Asia or Africa other then what was mentioned about the European Commonwealth being a “bickering set of nation states” before the Great War

    • JadedDM says:

      Fallout Tactics 2 was going to be set in Florida (and the surrounding area), but it was cancelled. It was going to have mutant crocs, too. Read about it here.

    • Nimas says:

      I’d really love to see despite that fact that A. It wouldn’t happen, and B. How would it even work? but I’d really, really love to see a Fallout game set somewhere here in Australia.

      See, here in Australia, we don’t actually have an apex predator. What we *do* have is scary, scary small things in large abundance. Just think of the terrifying things you could do with a mutated Funnel Web Spider, some giant Crocodile (currently have a 6ish metre one (nearly 20 ft) in Northern Territory) or maybe one of our carnivorous trees?

  7. Grimwear says:

    Just talking about Dark Souls I’m with Josh and don’t remember any “real pain”. Honestly your character is silent and while there’s good thunk noises and noises of where it sounds like weapons are really connecting when they hit you but your character never actually cries out or does anything to make you feel they’re in pain. The one exception is if you fall and die from a great height you’ll get a yell but aside from that…I’m not sure what Daniel is talking about.

    • Verigodner says:

      I dunno, I just booted it up to check and there’s definitely some major gasps of pain just from getting hit by the hollows in Firelink Shrine. I had no poise though, I think maybe that affects it. I also remember the hurt sounds being fairly dramatic throughout the game, though it’s been awhile since my last proper playthrough. I think it works well combined with the long stuns and the large amount of damage you take from most enemies.

      • Christopher says:

        The only Dark Souls moan I remember is the one for the male characters, and that’s because I think it sounds like he’s enjoying that blow a bit too much. But that’s just my dirty mind, I guess. I remember lots of people thinking the same about the moaning in the Tomb Raider reboot, then reading an interview where the spokesperson was embarassed when questioned about it because they just asked the voice actress to make the noises she naturally would while mocapping the stunts.

        I think a good rule would be to have the character make sounds when hit, as a warning, but not when exerting effort. The new Metal Gear is really amazing about this. Venom Snake hardly makes a sound. But if you play as one of the mooks you can hire, they moan and gasp like there’s no tomorrow just by sprinting regularly. It’s funny, and establishes that Venom Snake is one tough guy, but annoying.

  8. Wide And Nerdy â„¢ says:

    For the Dragon Age island discussion. I’d be tempted to say Isabella for obvious reasons. But its short term thinking. She’d go nuts trapped on an island.

    Solas would actually be a good one I’d think because we could go play in dream land to pass the time.

    But by and large, Bioware doesn’t design characters you want to be stuck on an island with.

    • Christopher says:

      I wouldn’t mind spending some time singing campfire songs with Mordin on an island.

      • Gruhunchously says:

        Campfire songs. Amusing pastime, effective at promoting camaraderie. Learned many during time with human-salarian cultural initiatives, never took to them. Would prefer to run tests on seashells.

        • Wide And Nerdy â„¢ says:

          He’d get bored, start running tests on you. But if he could limit himself to sea shells and less harmful experiments, it would be fun being his lab assistant.

    • krellen says:

      Isabella is a ship captain. She’d probably have more clue how to build a boat (or attract notice from passing ones) than anyone else. So she might be a better choice than you’re giving her credit for.

      • Wide And Nerdy â„¢ says:

        The timing on that might work out right. But then it would either be stay alone when she leaves or sail the open seas in a makeshift boat. I’d be a nervous wreck.

        Really thats part of the problem. These people get along with the action heroes you’re playing as. So the question is, would you be your player character on the island or the real you? The real me wouldn’t have a great time of it with most of them.

    • ehlijen says:

      For me it’d be Morrigan, but which I mean the Dog which I named Morrigan because reading the dog’s dialogue lines with character names inserted is hilarious.

  9. Andy says:

    I think Mumbles missed a good answer for the Desert Island question:

    Iron Bull. Since he’s the largest, and probably tastes like beef.

  10. cold_blowfish says:

    one of these days they’re going to make a comment referring to Rachel and she’s just going to cut in her comments while editing and it will be great.

  11. James says:

    So Solas, my god.

    Lets first set up Solas, this is going to be spoilerific.

    Solas is a mage, and an elf. he is a colossal asshole, and massive pretentious douche. he thinks very little of the Dalish and even less of City Elves, he is certain is his always being rightness, if you play an Elf and in anyway don’t act like him he disparages you, Especially if you romance Sera as a Elf, my fucking god is he a prick about that.

    Then it gets worse, as mumbles said Solas caused the breach he gave the orb to Corpheus under the idea that it’d kill him and unlock the orb, so that he could then use the orb to tear down The Veil.

    Solas is Fen’Harel the Dread Wolf, Trickster God.
    According to him the Elven Gods were akin to the Tevinter Magisters, and would abuse magic to enslave and mistreat other elves, as well as war with eachother, except for him and Mythal Goddess of Protection (who is Flemeth btw) so he created the Veil to stop or limit magic and save “the people” this lead to the fall of Arlathan.

    Solas wants to give ALL elves back magic and immortality regardless of the fact the entire world as we know it has lived with the Veil for more then 10 ages, and elves in this era would have the first clue to how to control that power, Solas is a prime dickhead.

    He is however written very, very well, hes not a TIM level douche with “humanity first” goals and then does chaotic stupid shit killing ALL TEH HUMANS he is in charge of.

    Fuck Solas and his stupid bold head.

    • Wide And Nerdy â„¢ says:

      He’s mean to Sera? I like him even more than I already did.

      • Twisted_Ellipses says:

        I was surprised no-one from the diecast brought up Sera. She’s childish, impulsive, narrowly idealistic, reactionary and hates all authority (which normally means the player). Worse still, you see her kill multiple people after they’ve surrendered or when they’re unarmed and talking peacefully. She’s an animal…

        • Alexander The 1st says:

          While Sera might not be super co-operative on the island, at least she won’t be actively condescending and has at least pranking as a benefit – you won’t be bored around her.

          As opposed to Solas, who takes ages to get anything out of him, *and* he’s not particularly nice about it either.

    • IFS says:

      You should probably put that in spoiler tags. That said I never liked Solas either, even before the reveal he came across as bland, boring, and ‘better than you’ in terms of attitude and knowledge. I was happy to learn that you can punch him if you piss him off, and then immediately disappointed by how casually he shrugs off the punch, makes it seem more like you spat in his face than slugged him.

  12. Daemian Lucifer says:

    I never expected disneyworld to lead to a nerd war.

  13. Daemian Lucifer says:

    Spec ops the line did a great thing about combat voice acting.Not when you get hurt,but when you kill people.It starts off innocuous,but slowly becomes angry and kind of creepy.It serves dual purpose,first breaking the monotony of constantly having the same combat taunts,secondly depicting walkers decent.

  14. Daemian Lucifer says:

    The best hd remakes dont just face lift the graphics,but also improve on the ui as well.Mass recall mod that ports starcraft 1 into starcraft 2 is a great example.Monkey island is also good.Homeworld and baldurs gate enhanced editions are great.

    But heroes of might and magic 3 hd is just lame.Especially since its just the face lift of the vanilla game,not the expansions as well.

  15. Daemian Lucifer says:

    Fallout was retro before retro was even a thing in video games.Fallout is the original video game hipster.

    Anyway,people who like fallout 2 the best love it because you can become a child murdering pornstar in it.

    • evileeyore says:

      No. I loved 2 more because in it you find all of Vault 13 missing water chips.

      It wasn’t some bizarre experiment, it was an accident.

      • Ninety-Three says:

        Isn’t 2 also where you learn the Vaults were bizarre experiments? And I thought it specifically listed a deliberately defective water chip as one of the experiments.

        • krellen says:

          No, the “crazy experiments” comes from the Fallout Bible, which was written as a not-actually-canon thing after Van Buren was cancelled.

          • Nidokoenig says:

            Isn’t Bible the term for a record of all established “canon” for an on-going series, for internal use to maintain consistency? The Bible that got released undoubtedly got tarted up a bit before public release, but when this or that got thought up is harder to establish.

            • krellen says:

              It was written, compiled and released by Chris Avellone in 2002, while the franchise was in limbo following the near-complete collapse of Interplay. It was canon only inasmuch as Avellone, who at least was a developer that officially worked on the series, considered it to be.

        • Henson says:

          The knowledge about the Vaults all being social experiments was a endgame reveal at the end of Fallout 2 by the President with the combover. He also reveals that Vault 13’s water chip failing was a complete accident, but also a fortunate one for the Enclave’s plans. So yeah, the loads of water chips piled in boxes in Vault City is pretty funny.

          Though the whole ‘social experiment’ angle never really fit, to me, with the fact that these vaults are equipped with GECKs. Like, if they Vault company didn’t actually plan to save the populace from nuclear fallout, then why make a product designed to give these vault dwellers a paradise on earth after they get out?

          • Humanoid says:

            GECKs were probably as mundane and standard-issue as a First Aid kit or a fire extinguisher, every vault probably just got one by default.

            …not the Fallout 3 interpretation of the GECK, obviously.

          • Nidokoenig says:

            The original idea for the GECK was it was seeds, power source, and all sorts of useful stuff, not just a magic box. Even with a GECK establishing a passable base camp, like in Vault City, the idea of creating societies run on different principles in the hopes that one has the right strangeness to survive in an unknown post-apocalypse is an interesting sci-fi premise, though it seems that got a little lost in the joke vaults.

            • MrGuy says:

              I though the GECK was (somewhat by design) a bit of a letdown. It’s built up as this magic way to make the desert wasteland bloom, and at the end it’s just a box with some seeds in it. Sure, it helps some, but it’s not nearly the instant oasis it’s built up as. I thought that was part of the joke of the thing.

              Vault City was less a booming metropolis because of the GECK and more because they were smart enough to keep the vault’s power plant, computers, medical systems, etc. running, giving them a higher standard of living than anyone else around.

              • ehlijen says:

                The GECK just being a box full of supplies and tools was both a joke and part of the theme, I thought.
                Sure, the ad in the intro sold is as a magical super device, but the ads for Mr Handy’s would have been doing the same thing. It’s a comment on ad culture.

                The arroyo tribe worshipping the GECK based on what little they know of it is both meant to be funny in a sort of ‘this is what ads look like to outsiders to our culture’ way and it’s supposed to show how important a bag of seeds and some tools can be. Sure, we don’t think of them as much, but to a starving farming community, that’s a treasure.

                It was part of the conflict of the old world that wanted to wipe away all change and rebuild itself as was and the new world that would just like to take the change and try to make the best of it. The Enclave wanted to rule the world and cared nothing for the people. The people didn’t care about the world, they just wanted to know ‘but what do we eat?’.

                • MrGuy says:

                  I sort of like classifying the Fallout games by how the answer this question…
                  FO1: Here’s what we eat.
                  FO2: We need stuff to eat!
                  FO3: Apparently, we don’t eat, but nobody really cares.
                  FO:NV: We grow stuff to eat, though apparently we still eat 200 year old salvage.
                  FO4: You want them to eat? Fine! YOU go find them stuff to eat.

          • ehlijen says:

            It wasn’t so much that they didn’t want the vaults to survive. The experiments, at least as I saw it, happened because Vault Tec didn’t actually have any practical experience in surviving Apocali. They made each vault, or group of vaults a little different, utilising experimental tech where available, in order to have some of the vaults make it rather than have all fail because of the same problem.

            The killing and abducting of vaults by the enclave was probably just the enclave going insane much later.

            The bizarre ‘let’s torture these people’ experiments didn’t start appearing till Fallout 3, which embraced the idea as a dungeon justification device.

            • ? says:

              The reason for vault experiments was related to Enclave plans to leave Earth and colonize Alpha Centauri. Vault-Tec was testing different variables of generations long space travel, which isn’t in itself such bad idea. V13 was testing long term isolation, V15 mixture of different cultures, other vaults covered other aspects. How V87 factors in with “FEV vats like in Mariposa military base but in a Vault!” as part of experiment can be explained in one word: Bethesda.

              Personally I preferred “ironic vault failures” from F1 when you find Vault-tec ads in the Glow, but I guess they are not mutually exclusive with Vault experiment as a whole.

    • krellen says:

      I loved 2 more than 1 because I could tell my companion to move out of my way. And tell them not to go full auto burst in combat (or, if they wouldn’t not burst, take their damn automatic weapon away.)

      • Humanoid says:

        This for me as well – well, the push companion thing at least, I don’t remember the burst fire thing. I played FO2 first, so that’s also a factor, I played the first game knowing the feature could have existed, but did not. The reason I didn’t play FO1 on its initial release was that I was put off by the idea of the time limit for the main quest.

        P.S. Also the various unarmed special attacks that were added.

  16. John says:

    If they did do a re-mastered version of Knights of the Old Republic, I think they would need to improve some of the canned animations that characters do during conversations. Because those animations were developed for Neverwinter Nights and meant to be recognizable to the player even when the camera was zoomed way, way out in a sort of a top-down view. When the camera is zoomed in for a conversation close-up, even at just 800×600 resolution, they look really, really odd–especially when contrasted with the (slightly more) realistic lip-synching. And then there’s the odd and alarming gesturing with weapons to consider . . .

  17. Jeff R says:

    Anders was right. There were no innocents in that religion. Every worshipper was a willing accomplice to each crime against the Tranquil, time and time again. (Wanted to play Inquisition as Quentin Quire, but the game wouldn’t quite let me.)

    • ? says:

      I don’t know if I would condemn every faithful that was present in cathedral, but Grand Cleric was definitely guilty and legit assassination target. Chantry is supposed to supervise the templars, all crimes of Meredith and over the top brutality of Kirkwall templars are on her conscience. Years of inaction and perhaps protection of atrocities and abuse of the system.

  18. Sleeping Dragon says:

    Okay people, here’s your seed: The SW cast goes to Disneyland. To the fanfiction cave!

    My synopsis: Shamoose is the new guy fascinated by everything but Mumbles and Chris are always fighting about their Disney facts. So Rutskarn (the comic relief) and Josh (the straight man) wander off to have fun without all the bickering but they release some kind of horrible evil, say, a mechsuit run by Walt Disney’s head who wants to wreck everything because he hates how all this new stuff is replacing the cartoons from his day. After several failed attempts everyone joins forces, they rally the kids and the people in costumes to use all the attractions in comedic and inventive ways to overcome the Waltmech and everyone, including Walt’s head, learns an important lesson about being friends and just having fun.

    PS: Now I’ve noticed that the story seriously lacks wrestling… maybe Mumbles and Chris could do some kind of Wrestling tag team for the final fight?

    PS2: I demand praise for keeping the story SFW and generally free of shipping.

  19. stratigo says:

    Well solas is the bad guy for the next game, so you’ll get to murder him :D

    • IFS says:

      Looking forward to it, hopefully they manage to do a better job with him as a villain than they did with Cory. Given how boring I found Solas in the main game of Inquisition though I’m not getting my hopes up too high.

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