Day 1: I think I might be getting sick. Maybe. Feel funny.
Day 2: Dang. I’m sick. Bah. This isn’t so bad. I can take it.
Day 3: This is it. I’m going to die. I’m going to be one of those guys who snuffs it before reaching middle age. I wonder what my funeral will be like?
Day 4: I lament that I was ever brought into this world, for it is now my lot to endure these dark horrors. Life is a vast and joyless expanse of misery and suffering without meaning or merit.
Day 5: I am infected to the very soul. Each breath is an ordeal. Each moment a punishment. My heart may continue to beat, but it does so against my will.
Day 6: I think I’m on the mend. Whew. That was nasty.
Day 7: You’re getting sick? Tough break. Well, suck it up. Don’t be such a baby.
Self-Balancing Gameplay
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
PC Hardware is Toast
This is why shopping for graphics cards is so stupid and miserable.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
Heh.
Classic, classic Shamus.