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City of Heroes:
MMO Lemmings

By Shamus
on Thursday Nov 20, 2008
Filed under:
Game Reviews




MMO Games:
The Pwnage Principle

By Shamus
on Monday Nov 10, 2008
Filed under:
Video Games




Stolen Pixels #33:
Literacy is not a Superpower

By Shamus
on Tuesday Oct 28, 2008
Filed under:
Column




Stolen Pixels #32:
No Loitering

By Shamus
on Friday Oct 24, 2008
Filed under:
Column




Stolen Pixels #31:
The League of Extremely Ordinary Gentlemen

By Shamus
on Tuesday Oct 21, 2008
Filed under:
Column




City of Heroes:
Costume Contest

By Shamus
on Thursday Oct 16, 2008
Filed under:
Video Games




City of Heroes:
Gameplay Part 2

By Shamus
on Tuesday Oct 14, 2008
Filed under:
Game Reviews




City of Heroes:
Gameplay Part 1

By Shamus
on Monday Oct 13, 2008
Filed under:
Game Reviews




City of Heroes:
I Should Write a Post About it

By Shamus
on Friday Oct 10, 2008
Filed under:
Game Reviews




City of Heroes:
First Impressions

By Shamus
on Tuesday Oct 7, 2008
Filed under:
Game Reviews, Nerd Culture




A Weekend of Sloth

By Shamus
on Monday Oct 6, 2008
Filed under:
Notices




Now Playing: City of Heroes

By Shamus
on Sunday Oct 5, 2008
Filed under:
Notices




Netscape 1997

What did web browsers look like 20 years ago, and what kind of crazy features did they have?

 

The Loot Lottery

What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?

 

Secret of Good Secrets

Sometimes in-game secrets are fun and sometimes they're lame. Here's why.

 

Blistering Stupidity of Fallout 3

Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.

 

MMO Population Problems

Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?

 

Batman v. Superman Wasn't All Bad

It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.

 

PC Gaming Golden Age

It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.

 

Spoiler Warning:
SOMA

A game that dares to ask what it means to be alive, what it means to be human, and why should you bother trying to answer the first two questions?

 

The Opportunity Crunch

No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.

 

Ludonarrative Dissonance

What is this silly word, why did some people get so irritated by it, and why did it fall out of use?

 

If Star Wars Was Made in 2006?

Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?

 

The Gradient of Plot Holes

Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.