About the Author
Mass Effect
Final Fantasy X
Batman:Arkham City
Borderlands Series
Weekly Column
Champions Online
World of Warcraft
DM of the Rings
Good Robot
Project Frontier

Diecast Autoplays

By Shamus
on Tuesday Mar 15, 2016
Filed under:

Twelve Years

Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.


The Best of 2017

My picks for what was important, awesome, or worth talking about in 2017.


Spoiler Warning:
The Walking Dead

This game had lots of false choice and barely any gameplay. So what made it resonate so powerfully with audiences?


In Defense of Crunch

Crunch-mode game development isn't good, but sometimes it happens for good reasons.


The Game That Ruined Me

Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.


The Mistakes DOOM Didn't Make

How did this game avoid all the usual stupidity that ruins remakes of classic titles?


Quakecon Keynote 2013 Annotated

An interesting but technically dense talk about gaming technology. I translate it for the non-coders.


The Opportunity Crunch

No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.


Crash Dot Com

Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.


Blistering Stupidity of Fallout 3

Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.


What Does a Robot Want?

No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.


Juvenile and Proud

Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.